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NPC Generator

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Advanced [show]


Lorilla Daergel, Female Gnome [Permalink]

Personal [hide]

Description: This woman likes to wear tan tank tops with blue skirt, and sports empty pouches on her belt. She has wavy blonde hair. She wears round tiny glasses practically rammed into her face.

Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She feeds upon the attention of others.

History: She got into the Engraver business at a young age. She was taken as a slave by a traveling circus and forced to perform She struck the Engraver job and began her own company from there.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and balancing her hectic life and new engraver responsibilities is difficult

Bonds: Enemies, Attractive, Job, Slave, Debt. Occupation: Engraver

Voice: Low rumbling, strings words together

Attributes [hide]

Lorilla Daergel, Female Gnome Commoner 4
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 9
Hit Points 20 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 15 (+2)11 (+0) 14 (+2)15 (+2)
Skills Acrobatics +0, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple +4

Possessions: 6000 cp. 1 Minor magic item.


Social Check DCs


Shifting Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and likes to wear darkened spectacles and heavy clothing, no matter the weather. His yellow fur is unkempt and raggedy. He tend to wears goggles to shield his eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving Shifting enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He left for the south, certain he would find work there.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Joker. Flaws: Ugly, Hedonist. Bonds: Poor, Religious. Occupation: Fletcher

Voice: German accent

Attributes [hide]

Shifting Buttons, Male Tabaxi Aristocrat 2
Medium (6'2") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 6 (-2)14 (+2) 15 (+2)11 (+0)
Skills Athletics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Aquan, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +4

Possessions: 3000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Rosalind Mitchell, Female Half-Elf [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her long chestnut hair reaches down to her waist. She wears round tiny glasses practically rammed into her face.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was born in the south, but her parents moved at a very young age to the west. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She moves from town to town, unable to find a place to settle.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she is wracked by social anxiety

Ideals: Gifted, Optimist. Flaws: Fearful. Bonds: Immigrant, Criminal record. Occupation: Slave Trader

Voice: Middle-eastern accent

Attributes [hide]

Rosalind Mitchell, Female Half-Elf Sorcerer 13
Medium (5'0") Half-Elf, Chaotic Neutral (CR 13)
Armor Class 11
Hit Points 35 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)15 (+2) 10 (+0)13 (+1)
Skills Investigation +6, Nature +6
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Abyssal
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666666

Possessions: 700 pp. Moss agate (15 gp). Black pearl (500 gp). Hematite (15 gp). Sard (50 gp). Aquamarine (500 gp). Citrine (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bernard Kane, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He sports a long blonde beard, and similarly colored long hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He dislikes all the random violence that takes place in the east. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born in a small mountains village. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Someone believes him a fraud; and many orcs want him driven away

Ideals: Pacifist, Logical. Flaws: Antagonistic. Bonds: Nature, Enemies. Occupation: Dyer

Voice: Loud with bravado

Attributes [hide]

Bernard Kane, Male Half-Elf Barbarian 5
Medium (5'11") Half-Elf, Neutral Good (CR 5)
Armor Class 8
Hit Points 58 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 14 (+2)11 (+0) 11 (+0)17 (+3)
Skills Arcana +3, Insight +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fargrim Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears long strands of amber and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his long brown hair kept up in a rat tail. He has several tiny amber earrings on each ear.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born several months after his father was called into army service. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and money/treasure

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Rich, Military. Occupation: Mortician

Voice: Spits words with contempt

Attributes [hide]

Fargrim Fallack, Male Dwarf Commoner 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)9 (-1) 15 (+2)9 (-1)
Skills Insight +4, Religion +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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