Soveliss Firahel, Male Elf [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. His white hair is matted, messy, and big. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Soveliss is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: Gifted from a young age, Soveliss studied abroad. He made a point of taking high paying jobs and getting most of it up front. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Extrovert, Artistic, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Butcher
Voice: Italian accent
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 130 pp. A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Large well-done wool tapestry (100 gp).
Drogo Stapleton, Male Human [Permalink]
Personal [hide]
Description: He wears a brown armored body suit, with a simple black line shooting up and back down. He keeps his long auburn hair kept up in a rat tail. His eyes are likewise blue.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He cannot resist a sob story and will often dote over anyone who has one.
History: Drogo was born with his mother's beautiful face. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Criminal record. Occupation: Performer
Voice: Strong lisp
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 51 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Giant
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: Just what you see.
Naamah Doubt, Female Tiefling [Permalink]
Personal [hide]
Description: She is a husky woman, who dresses well, typically a more casual-formal manner. Her long purple hair is drawn into a two foot long braid. Her eyes are red and catlike.
Personality: Naamah wants to be seen as a stoic, levelheaded, noble Fighter, so she tries to act the part. She does a good job, for the most part... She pushes her goals aggressively. She is also a coward if confronted.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, Rich, Religious. Occupation: Jeweler
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'9") Tiefling, True Neutral (CR 11)
Armor Class 13
Hit Points 78 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 15 (+2) | 16 (+3) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll, Celestial, Halfling
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3
Possessions: 50 pp. Citrine (70 gp). Carnelian (70 gp). Peridot (70 gp). Star ruby (400 gp). Chrysoberyl (150 gp). Chrysoberyl (150 gp). Black pearl (900 gp). 1 Minor magic item. 1 Minor magic item.
Bendoo Langston, Female Half-Orc [Permalink]
Personal [hide]
Description: This malnourished woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has a long white ponytail with little hanging trinkets. Her green eyes are passionate and lively.
Personality: She is very quiet and rarely speaks above a whisper. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Bendoo was born with her father's beautiful face. From her teen years she was always beautiful and desirable, so people have always doted on her. She struck the Miner job and began her own company from there.
Motivation: Someone believes her a fraud; and halfling compassion
Flaws: Shy, Racist. Bonds: Poor, Enemies, Attractive, Job. Occupation: Miner
Voice: Creaky witch voice
Attributes [hide]
Medium (6'1") Half-Orc, Neutral Good (CR 7)
Armor Class 8
Hit Points 33 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +1 / 2d8-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 800 gp. 1 Minor magic item.
Dalaba Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: She wears tan leather gloves, a tan jacket, and tight pants. She carries a battered shortbow and tarnished ceremonial dagger as well. She has dyed her greying golden hair a little too much giving a sharp golden color. Her otherwise smooth face is marked with small tiny scars.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is a logical person and will generally grow upset if things defy logic and science.
History: Born to a pair of adventurers, Dalaba grew up listening to her mother's many stories. Her childhood dream was to be a Slave Trader, but she was a colossal failure. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business
Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Glassblower
Voice: Jittery and nervous
Attributes [hide]
Small (3'0") Gnome, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 27 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 7 (-2) | 15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple -2
Possessions: 200 gp. Jasper (50 gp). Red garnet (160 gp).
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Their contribution stands as a beacon of hope for all adventurers!