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NPC Generator

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Advanced [show]


Paela Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is wearing a perfectly clean shirt and pair of pants. Her brown hair is braided into rings. Her green eyes peer out from beneath her feathered white hat.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She believes the world needs to unite to get rid of gnolls once and for all.

History: Paela was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Blacksmith hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She is untrained/undisciplined, which makes her dangerous.

Motivation: Wants to raise her children well; and to unite with her sister

Ideals: Optimist. Flaws: Insane. Bonds: Attractive, Enemies, Poor, Family. Occupation: Blacksmith

Voice: Ums and uhs a lot

Attributes [hide]

Paela Sunmeadow, Female Halfling Cleric 6
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 42 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)17 (+3) 10 (+0)12 (+1)
Skills Investigation +6, Survival +3
Senses Passive Perception 10
Languages Common, Halfling, Terran, Giant, Draconic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 100 gp. Blue star sapphire (600 gp). Amber (140 gp). Black pearl (300 gp). Black opal (600 gp).


Social Check DCs


Jacoba Lindsay, Female Human [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across her face, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. She keeps her blonde hair in a flapper bob. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. In her 16th year, her parents were killed by a brigands raid, leaving Jacoba alone in the world. After a stint in an orphanage, she was adopted. She's since become an addict/alcoholic.

Motivation: She is compelled to act according to her religious beliefs; and several ex partners dislike her way of doing things and want revenge

Ideals: Persistence. Flaws: Addict. Bonds: Enemies, Religious. Occupation: Weaver

Voice: Deep voice with rolling R's

Attributes [hide]

Jacoba Lindsay, Female Human Cleric 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)15 (+2) 12 (+1)8 (-1)
Skills Acrobatics +4, Investigation +4
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 4000 cp.


Social Check DCs


Three Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'6", this man wears a brown shirt with thin green vertical stripes and black pants. His brown fur, when down, is lengthy. He has copper eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a pair of adventurers, Three grew up listening to his mother's many stories. He worked as a nervous Baker and found it very stressful. He now owns his own business.

Motivation: An old rival family wants him found; and wants to open a new tavern

Ideals: Philantrophist. Bonds: Adventurer, Job, Family. Occupation: Baker

Voice: Australian accent

Attributes [hide]

Three Paws, Male Tabaxi Adept 7
Medium (6'6") Tabaxi, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 23 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 9 (-1)12 (+1) 13 (+1)13 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: Bloodstone (60 gp). Black pearl (1000 gp). Star rose quartz (60 gp). Blue quartz (8 gp).


Social Check DCs


Bharash Dhyrktelonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He sports black clothing, slightly heavier than average wear. His rusty crest is lengthy and is close to two feet long. His eyes are likewise red. His teeth are yellowed and unaligned.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Sage hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Bharash and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Joker. Flaws: Ugly, Shy, Antagonistic. Bonds: Poor. Occupation: Sage

Voice: Speaks with squeezed throat

Attributes [hide]

Bharash Dhyrktelonis, Male Dragonborn Wizard 3
Medium (6'8") Dragonborn, Lawful Evil (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)7 (-2) 10 (+0)10 (+0)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 3100 sp. Silver pearl (110 gp). Jasper (30 gp).


Social Check DCs


Bertram Law, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and green robe with the hood down. He has relatively light skin and is very physically imposing due to his abundance of muscles. His auburn hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Bertram took refuge in the old dungeon and found the beat up shortbow and armor he uses now. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Many illithids want him driven away; and to get a good night's sleep

Ideals: Joker, Logical. Flaws: Insomniac. Bonds: Enemies, Nature. Occupation: Armorer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Bertram Law, Male Human Wizard 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)15 (+2) 12 (+1)7 (-2)
Skills Arcana +4, Performance +0
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 100 gp.


Social Check DCs

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