Purban Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: He wears red painted combat armor at almost all times. He is physically well-built. His hair is blonde and curly. His eyes are likewise amber. His teeth are white and perfect.
Personality: Cocky and sure of himself, he believes he is the best Painter born in the past three hundred years. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to a criminal king-pin and mafia family When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Painter. He is searching for what he claims is his rightful reward.
Motivation: To be a Blacksmith again; and he desires power and/or immortality
Bonds: Attractive, Job, Adventurer, Criminal record. Occupation: Painter
Voice: growls and snarls, animalistic
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 2)
Armor Class 15
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 13 (+1) | 9 (-1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 270 gp. Blue sapphire (400 gp). Alexandrite (600 gp). White pearl (40 gp). 3 Alchemist’s fire.
Whurbin Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortspear, but if one is not available he will default to his quarterstaff. He wears a colorful flower in his black hair. His brown eyes peer out from beneath his broad brown hat.
Personality: He is a hateful person. He taunts others and blames them for his problems. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. By chance he met his brother recently and the two have been together since.
Motivation: To reunite with his absent father; and marry his brother to traveling adventurers
Flaws: Antagonistic. Bonds: Poor, Attractive, Family. Occupation: Glassblower
Voice: Aggressive tone
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 22 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 8 (-1) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +2
Possessions: 700 gp.
Sweet Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear ponchos typically of a light brown in addition to tight pants. His orange fur is slicked back into a classic pompadour. This blue eyed easterner is not easily forgotten.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He works hard and plays hard.
History: He served in the navy to pay for his family's outstanding loans. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Recently he has begun working with bootleggers and crooks.
Motivation: He feels that his past leaves him morally obligated to help; and he's looking for his big break
Ideals: Gifted. Flaws: Hedonist. Bonds: Criminal record, Military, Adventurer. Occupation: Laborer
Voice: Whispers
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Evil (CR 7)
Armor Class 13
Hit Points 28 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 16 (+3) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Gnome, Celestial, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 12000 sp.
Naamah Ecstasy, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with green colored cloaks and clothing. Her attire stands in sharp contrast to her trident, which is beautifully polished and possesses an ornate carving of a clover on it. Her dark red hair has been sun bleached extensively. Her ears are large.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She also hits on women, regardless of circumstances.
History: Born to a Spice Merchant, her father struggled to pay the bills. A gifted student she started as a Spice Merchant, but she got bored and became a Sage. She tends to her Sage job now, and dutifully fulfills any obligations she has.
Motivation: Further expansion of business; and she would like to get married and retire
Ideals: Opinionated. Flaws: Ugly. Bonds: Has a crush, Poor, Job. Occupation: Sage
Voice: Soothing and warm
Attributes [hide]
Medium (5'9") Tiefling, Lawful Neutral (CR 18)
Armor Class 12
Hit Points 50 (18d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Goblin, Auran
Attacks Melee +5 / 5d6-1, Ranged +8 / 5d6+2, Grapple +2
Possessions: 900 pp. Deep blue spinel (300 gp). Star rose quartz (60 gp). Tiger eye turquoise (14 gp). Black pearl (300 gp). Blue star sapphire (500 gp). Deep blue spinel (300 gp). Azurite (14 gp). Star rose quartz (60 gp). Citrine (60 gp). Obsidian (14 gp). Freshwater pearl (14 gp). Rose (60 gp). Deep green spinel (160 gp). Deep green spinel (160 gp). Freshwater pearl (14 gp). White opal (500 gp). Malachite (14 gp). Peridot (60 gp). Banded agate (14 gp). Red spinel (160 gp). Blue quartz (14 gp). Alexandrite (300 gp). Rose (60 gp). Azurite (14 gp). Azurite (14 gp). Bloodstone (60 gp). Silver pearl (160 gp). Aquamarine (300 gp). Bloodstone (60 gp). Malachite (14 gp). Rock crystal (60 gp). 1 Medium magic item. 1 Medium magic item.
Fargrim Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He typically wears brown cloth garments or leather armor. His hair is red and curly. His face is scarred and worn.
Personality: Confrontational and typically high on some drug or another. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 12 years.
Motivation: He is unsatisfied with his job; and he is greedy
Ideals: Artistic. Flaws: Ugly, Addict. Bonds: Rich, Job. Occupation: Butcher
Voice: Jittery and nervous
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 12)
Armor Class 10
Hit Points 93 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Gnoll, Abyssal
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 | 1 |
Possessions: Sardonyx (70 gp). Citrine (70 gp). Deep green spinel (50 gp). Golden yellow topaz (1100 gp). Eye agate (13 gp). Jasper (70 gp). Rose (70 gp). Deep blue spinel (1100 gp). Citrine (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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