Sethrekar Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a black armored body suit, with a simple tan line shooting up and back down. He wears a top hat to hide his balding. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born to a pair of adventurers, Sethrekar grew up listening to his mother's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero; and he is compelled to act according to his religious beliefs
Flaws: Sensitive, Ugly. Bonds: Religious, Adventurer. Occupation: Armorer
Voice: Relaxed voice
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 5)
Armor Class 12
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Aquan, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 400 gp. Brown-green garnet (100 gp). Obsidian (13 gp). Bloodstone (80 gp). Blue quartz (13 gp).
Eberk Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in an above average manner. His red hair is lengthy. His fierce blue eyes like to dwell on things.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a ruthless business man, a trait he acquired from his mother.
History: Eberk was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. He found a children's book about a Dwarf Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend.
Ideals: Passionate, Entrepeneur. Bonds: Attractive, Poor, Adventurer. Occupation: Locksmith
Voice: Low and grunting
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 15 (+2) | 9 (-1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 40 gp.
Patrick Marleigh, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears dark leathers with embroidery. His blonde hair is unkempt and raggedy. His eyes are amber and he is always smoking a pipe.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Patrick is combative with any and all who dare try his patience in the slightest.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To unite with his brother.
Ideals: Justice. Flaws: Ugly. Bonds: Poor, Family, Military. Occupation: Laborer
Voice: Slurs words
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 10 (+0) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 500 sp.
Harvest Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man wears pastel trousers with blue and green striped suspenders. He wears various colorful collared shirts. His fur is orange and very short. His skin is flawless and his green eyes scan people very quickly.
Personality: He is almost excessively polite to everyone, even when angry. He is obsessed with a lost civilization.
History: Born in the west his family was never financially stable. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has a rivalry with the Church that dominates his actions; and he's looking for his big break
Flaws: Shy. Bonds: Poor, Attractive, Adventurer, Religious. Occupation: Spice Merchant
Voice: Low and grunting
Attributes [hide]
Medium (6'9") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Ignan, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 sp.
Nora Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has done her best to style her auburn hair to look like a famous performer. She has a tattooed face.
Personality: She is business-like. She takes instructions and follows them to the letter. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Born in a small village she learned the ways of the warrior from her father. She moved from fad to fad and when she turned 15 she discovered writing. She has since lost track of the people in her past.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with her absent father
Ideals: Professionalism, Fighting, Artistic. Bonds: Family. Occupation: Fisher
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 37 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 20 (+5) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. Jasper (80 gp). 1 Half-Plate. 1 Half-Plate. 1 Darkwood Shield. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!