Shamil Munggen, Female Gnome [Permalink]
Personal [hide]
Description: She is in excellent shape and likes to wear darkened spectacles and heavy clothing, no matter the weather. She wears her blonde hair up. Her thin eyebrows rest above her beady amber eyes.
Personality: She has a massive crush on the younger sibling of the Seamstress who has hired her part-time. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born to loving parents in a slum to the south. Shamil abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She's in love; and a need for knowledge about a nearby landmark
Ideals: Athletic. Flaws: Ugly. Bonds: Has a crush, Adventurer, Poor. Occupation: Seamstress
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Callybon Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she has the majority of her body covered in plate. Her moppish silver hair is in a traditional bowl cut. Her gray eyes are passionate and lively.
Personality: She is irascible and easily irritated. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: She was raised by priests from a young age. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Being a Engraver kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption.
Flaws: Antagonistic. Bonds: Criminal record, Religious, Mentor. Occupation: Engraver
Voice: Slurs words
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 12)
Armor Class 9
Hit Points 99 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 17 (+3) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +5 / 3d10+1, Ranged +2 / 3d10-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Damaia Passion, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She prefers to wear black clothing when she does not wear armor. She keeps her dark red hair in a flapper bob. Her black eyes dart from person to person.
Personality: Overbrimming with self-confidence, Damaia isn't afraid of most anything. She has a strong dislike to people who do not believe in Tiefling unity. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: When she was but 4 years old her parents immigrated from the north. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Damaia took refuge in the large cave and found the beat up whip and armor she uses now. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Impeccable. Bonds: Immigrant, Criminal record, Nature, Adventurer. Occupation: Knight
Voice: Rolls R's
Attributes [hide]
Medium (4'10") Tiefling, Chaotic Evil (CR 8)
Armor Class 9
Hit Points 45 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 13 (+1) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 400 gp. Iolite (40 gp).
Kody Mitchell, Male Human [Permalink]
Personal [hide]
Description: He wears a grey vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his grey boots flare out at the collars. He is physically well-built. His hair is brown, silky, and of moderate length. He is very pretty but has cold, dead eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He moves from town to town, unable to find a place to settle.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Professionalism. Bonds: Attractive, Criminal record, Immigrant, Job. Occupation: Mayor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 700 sp. Red spinel (50 gp).
Harvest Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear pastel clothing when he does not wear armor. His small hat is riddled with cuts and holes. His eyes are blue.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born to a Stylist, his mother struggled to pay the bills. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and obtaining odd cultural halfling artifacts is his passion
Ideals: Passionate. Flaws: Ugly, Hedonist, Greedy. Bonds: Poor, Adventurer. Occupation: Navigator
Voice: Low and grunting
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 200 sp. Jasper (50 gp).
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