Don Kent, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a weathered and beat up set of banded mail beneath an oversized grey coat. He has blonde hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: Stoic and calm, he prefers to meditate than take action. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Sold as a small child to a necromancer, Don was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He used his abilities to travel the world and help people.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Disciplined, Philantrophist. Flaws: Ugly. Bonds: Mentor. Occupation: Animal Trainer
Voice: Slow speaker
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
Zephan Belief, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man wears a custom-built plate barding that's adorned with black lining and desert motifs. His red hair is heavily combed to the left. He is missing an eye and his face is severely sunburned. His one remaining eye shines white.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He cannot resist a sob story and will often dote over anyone who has one.
History: Zephan was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He now spends his time doing works of charity.
Motivation: To be a Fletcher again; and wants to open a new tavern
Ideals: Passionate, Philantrophist. Flaws: Ugly. Bonds: Job, Rich. Occupation: Seamstress
Voice: Smoker's lung
Attributes [hide]
Medium (5'1") Tiefling, Neutral Evil (CR 5)
Armor Class 11
Hit Points 17 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: Just what you see.
Kerkad Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and wears green painted combat armor at almost all times. His white crest is drawn into a tight pony tail with a clover scrunchie. He wears large thick round spectacles.
Personality: Kerkad is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Kerkad enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. In the meantime he has taken over work as a Detective and occasionally as a mercenary.
Motivation: Wants to work out more often; and he wants to meet his childhood hero
Ideals: Athletic, Extrovert. Flaws: Hedonist. Bonds: Mentor. Occupation: Detective
Voice: Uses sign language
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 10)
Armor Class 12
Hit Points 90 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Abyssal, Druidic
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anverth Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears silk and lounges about seductively. He has a long chestnut beard with little hanging trinkets. His gray eyes are slightly larger than normal.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Anverth lived on a farm with his father, near the main road leading to a nearby town. Anverth was born on a far western plains where he grew up under the tutelage of his father, an expert Carpenter. He has been saving his money to try and buy his sister's freedom.
Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter
Ideals: Persistence. Flaws: Fearful. Bonds: Attractive, Family, Immigrant. Occupation: Carpenter
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 7)
Armor Class 8
Hit Points 62 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 5 (-3) | 16 (+3) | 5 (-3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +0 / 2d8-3, Grapple +0
Possessions: 1000 gp.
Arannis Selevarun, Male Half-Elf [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he is dressed in a clean violet cloak covering his clean studded leather. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his gray eyes.
Personality: He has a massive crush on the younger sibling of the Server who has hired him part-time. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Arannis was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Arannis's father didn't care for him much, and the feeling was mutual. He has gone from town to town working and never settling down anywhere, but has fallen for a local Fortune-teller. He hasn't told them the truth, but wants to settle down with them.
Motivation: He is unsatisfied with his job; and money/treasure
Flaws: Shy, Antagonistic. Bonds: Has a crush, Rich, Job. Occupation: Server
Voice: Switch between two voices
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Good (CR 7)
Armor Class 11
Hit Points 35 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 14 (+2) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Giant
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 500 gp. Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Embroidered and bejeweled glove (1000 gp). Jeweled gold crown (2000 gp).
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