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Gerard Brandon, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears light armors faded through time and improper care. He wears a Stetson hat to cover his moderate length auburn hair. His eyes, though not visible through his cowl, are brown.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC.

Ideals: Gifted, Athletic. Flaws: Antagonistic. Bonds: Rich. Occupation: Soapmaker

Voice: Sounds elderly

Attributes [hide]

Gerard Brandon, Male Human Rogue 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)8 (-1) 11 (+0)13 (+1)
Skills Arcana +1, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 120 gp. 1 Magnifying glass.


Social Check DCs


Barfa Tenley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is typically in his Bellfounder uniform. His top hat is riddled with cuts and holes. His fierce hazel eyes like to dwell on things.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He tends to his Bellfounder job now, and dutifully fulfills any obligations he has.

Motivation: Retire the richest man in the west; and he feels kind of lost in life

Ideals: Entrepeneur. Flaws: Ugly, Depressed, Impulsive. Bonds: Job. Occupation: Bellfounder

Voice: Puts emphasis on the wrong words

Attributes [hide]

Barfa Tenley, Male Half-Orc Warlock 3
Medium (6'8") Half-Orc, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)16 (+3) 12 (+1)13 (+1)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Orc, Abyssal, Draconic, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: 6000 cp. Solid gold idol (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Large well-done wool tapestry (400 gp).


Social Check DCs


Menny Nackle, Female Gnome [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears a fancy tan dress. She has dyed her greying golden hair a little too much giving a sharp golden color. Her hazel eyes lackadaisically let the world flow into them.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Further she is a bit of a stoner and is frequently out of it.

History: Menny lived on a farm with her father, near the main road leading to a nearby town. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She got away from her former life and has fallen to alcoholism.

Motivation: She's attracted to the PC; and she wants to get laid

Ideals: Gifted. Flaws: Antagonistic, Addict. Bonds: Attractive, Family, Has a crush. Occupation: Tanner

Voice: Relaxed voice

Attributes [hide]

Menny Nackle, Female Gnome Aristocrat 4
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)15 (+2) 8 (-1)10 (+0)
Skills Persuasion +2, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Goblin, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 48000 sp. 1 Minor magic item.


Social Check DCs


Borun High-hill, Male Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged man very much looks the part of a Roofer, and a wedding ring on his right hand. His black hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He enjoys reading and quiet.

History: He got into the Roofer business at a young age. He was an apprentice working in his mother's forge. He has achieved small success as a Roofer.

Motivation: Wants to have a good time and be beloved; and wants to open a new tavern

Ideals: Optimist, Logical. Flaws: Insane. Bonds: Job, In love. Occupation: Roofer

Voice: pre-pubescent

Attributes [hide]

Borun High-hill, Male Halfling Commoner 5
Small (3'2") Halfling, Chaotic Good (CR 5)
Armor Class 11
Hit Points 26 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)15 (+2) 11 (+0)8 (-1)
Skills Deception +2, Religion +5
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Draconic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 700 gp. Jade (120 gp). Star ruby (900 gp). Tiger eye turquoise (9 gp). 1 Minor magic item.


Social Check DCs


Art Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears dull brown sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case and is in decent physical shape. He wears his yellow fur up. He wears crescent spectacles with a black brim.

Personality: He loves telling others what to do and how they should feel about things. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His parents moved while he was still in utero so he is the first generation to be born here. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: He feels that his past leaves him morally obligated to help; and to settle down with his crush

Ideals: Opinionated. Bonds: Criminal record, Immigrant, Mentor, Has a crush. Occupation: Dyer

Voice: Sore throat, cough

Attributes [hide]

Art Grass, Male Tabaxi Sorcerer 9
Medium (5'7") Tabaxi, True Neutral (CR 9)
Armor Class 14
Hit Points 34 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 15 (+2)14 (+2) 18 (+4)15 (+2)
Skills Arcana +5, History +5
Senses Passive Perception 14
Languages Common, Terran, Goblin
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366664

Possessions: 130 pp. Moss agate (14 gp). Aquamarine (900 gp). Black pearl (900 gp). Lapis lazuli (14 gp). Brown-green garnet (90 gp). Silver pearl (90 gp). Fiery yellow corundum (400 gp).


Social Check DCs

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