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NPC Generator

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Advanced [show]


Crampernap Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He wears baggy tan pantaloons and a yellow scarf. He wears a colorful flower in his white hair. He is baby faced.

Personality: Crampernap is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in the west his family was never financially stable. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to travel the world and help people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Ideals: Extrovert, Philantrophist. Bonds: Attractive, Poor, Criminal record. Occupation: Hunter

Voice: Timid voice

Attributes [hide]

Crampernap Wildwander, Male Gnome Expert 4
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)14 (+2) 13 (+1)15 (+2)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp.


Social Check DCs


Kilvar Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tight fitting clothing which further accentuates his frame. His hair, while still mostly silver, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Born to a Barber, his father struggled to pay the bills. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. By chance he met his sister recently and the two have been together since.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day

Ideals: Disciplined, Artistic. Bonds: Attractive, Family, Poor, Criminal record. Occupation: Cartwright

Voice: Sleepy voice

Attributes [hide]

Kilvar Gorunn, Male Dwarf Adept 2
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 19 (+4)6 (-2) 13 (+1)6 (-2)
Skills History +0, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 320 gp. Sardonyx (80 gp). Sardonyx (80 gp). Violet garnet (500 gp). 1 Breastplate.


Social Check DCs


Azaki Casilltenirra, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a deerstalker hat to hide his balding. He has blue eyes and a violet hat with a pastel feather.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He ran away from his former home and has been making his living as a Detective for the past few years.

Motivation: He'd like to take his coworkers down a peg; and he seems to be bored by most things

Ideals: Justice, Opinionated. Flaws: Mundane. Bonds: Poor, Job. Occupation: Detective

Voice: Slow speaker

Attributes [hide]

Azaki Casilltenirra, Male Half-Elf Barbarian 12
Medium (5'2") Half-Elf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 99 (12d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)15 (+2) 17 (+3)13 (+1)
Skills Animal Handling +7, Religion +6
Senses Passive Perception 13
Languages Common, Elven, Draconic, Goblin
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3

Possessions: 25000 sp. Golden circlet with four aquamarines (5000 gp). Old masterpiece painting (500 gp). Jeweled electrum ring (5000 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). A roughly beaten golden orb (110 gp).


Social Check DCs


Veloptima Gobblefirn, Female Gnome [Permalink]

Personal [hide]

Description: This tall, slender woman tends to wear a large tan jacket. Her brown hair is lengthy. She wears crescent spectacles with a black brim.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was raised in a desert tribe. Veloptima liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She is searching for what she claims is her rightful reward.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Impulsive. Bonds: Nature, Adventurer, Criminal record. Occupation: Laborer

Voice: Creaky witch voice

Attributes [hide]

Veloptima Gobblefirn, Female Gnome Warlock 4
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)17 (+3) 10 (+0)14 (+2)
Skills History +5, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Elven, Druidic, Terran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332200000

Possessions: Tiger eye turquoise (9 gp). Banded agate (9 gp). Jade (140 gp).


Social Check DCs


Tenena Quillsharpener, Female Gnome [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She usually wears her tan robe and has her hand crossbow always slung over her shoulder. Beneath her clothing is a huge mess of scar tissue. Her red hair is still thick. Her green eyes peer out from beneath her feathered tan hat.

Personality: Always inclined to offer people food she seems plenty friendly. She always tries to repair and not replace. It was this mentality that drove her into the Knight business.

History: She was born in a small plains village. Her childhood dream was to be a Seamstress, but she was a colossal failure. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Expand her business; and further expansion of business

Ideals: Philantrophist, Persistence. Bonds: Slave, Nature, Job. Occupation: Knight

Voice: Pronounces difficult words wrong

Attributes [hide]

Tenena Quillsharpener, Female Gnome Adept 3
Small (3'2") Gnome, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)12 (+1) 13 (+1)8 (-1)
Skills Deception +1, Nature +3
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 2900 sp. Eye agate (12 gp).


Social Check DCs

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