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NPC Generator

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Advanced [show]


Anne Tinley, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She wears her chestnut hair up in a very large beehive style do. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Anne hails from a village terrorized by giants. She helped her mother out around the business and became quite the natural. She tends to her Carpenter job now, and dutifully fulfills any obligations she has.

Motivation: A rival would like her out of the picture; and she is unsatisfied with her job

Ideals: Persistence, Joker. Bonds: Enemies, Job, Criminal record. Occupation: Carpenter

Voice: Tuts and clicks tongue

Attributes [hide]

Anne Tinley, Female Human Paladin 11
Medium (6'0") Human, Neutral Evil (CR 11)
Armor Class 14
Hit Points 46 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 9 (-1)16 (+3) 10 (+0)11 (+0)
Skills Acrobatics +8, Deception +4
Senses Passive Perception 10
Languages Common, Ignan, Orc, Goblin
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 2200 gp. Golden yellow topaz (300 gp). Star rose quartz (30 gp). Jasper (30 gp). Pink pearl (120 gp). Black opal (1500 gp). Moss agate (4 gp). Eye agate (4 gp). Fiery yellow corundum (1500 gp).


Social Check DCs


Cask Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He wears baggy pastel pantaloons and a grey scarf. He keeps his gray fur in a flapper bob. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his yellow eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Cask was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Butcher. He now owns his own business.

Motivation: He is unsatisfied with his job.

Ideals: Joker. Flaws: Sensitive. Bonds: Attractive, Poor, Job. Occupation: Butcher

Voice: Posh accent

Attributes [hide]

Cask Treat, Male Tabaxi Barbarian 10
Medium (5'10") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 91 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)7 (-2) 8 (-1)19 (+4)
Skills Deception +8, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 260 pp. Coral (160 gp). Blue sapphire (1600 gp). Eye agate (16 gp). Sard (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zephan Turmoil, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green vest and prefers white and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a clover on it. His long purple hair is drawn into a two foot long braid. His eyes are likewise white. His teeth are yellowed and unaligned.

Personality: He has always had a great fascination with Elven culture. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born in the east. He struck it rich when he found rare goods in large quantities. He has been saving his money to try and buy his sister's freedom.

Motivation: He is greedy; and money/treasure

Flaws: Ugly, Racist. Bonds: Rich, Immigrant, Family. Occupation: Fortune-teller

Voice: Rolls R's

Attributes [hide]

Zephan Turmoil, Male Tiefling Aristocrat 3
Medium (6'8") Tiefling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)14 (+2) 13 (+1)15 (+2)
Skills Medicine +3, Performance +4
Senses Passive Perception 11
Languages Common, Aquan, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 5000 cp. Blue quartz (6 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Adran Tao, Male Half-Elf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a yellow costume with the symbols of magic on his torso. He has styled his chestnut hair well, parting it to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has a massive crush on the younger sibling of the Barkeep who has hired him part-time. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: The child of a Marshal, who enjoyed hunting, Adran was taken on many hunting expeditions. Adran liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has a rivalry with the Church that dominates his actions; and a need for knowledge about a nearby landmark

Bonds: Has a crush, Family, Nature, Adventurer, Religious. Occupation: Barkeep

Voice: Old thin voice

Attributes [hide]

Adran Tao, Male Half-Elf Warlock 5
Medium (5'5") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 18 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)12 (+1) 9 (-1)13 (+1)
Skills Athletics +4, History +4
Senses Passive Perception 9
Languages Common, Elven, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 500 gp. Golden pearl (120 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hethress Ebynichtomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a green cloak and cross-gartered yellow stockings. She has wavy blue crest. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born a particularly ugly child, much to the horror of her parents. Her mother was a soldier and died while she was still young. Hethress was left her mother's suit of armor and trained in its use and care. She left for the north, certain she would find work there.

Motivation: She wants nothing more than to rejoin the army; and she loathes her own lifestyle

Flaws: Ugly, Emotional, Secretive. Bonds: Military, Immigrant. Occupation: Roofer

Voice: Stutters

Attributes [hide]

Hethress Ebynichtomonis, Female Dragonborn Monk 6
Medium (6'7") Dragonborn, Lawful Evil (CR 6)
Armor Class 11
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)13 (+1) 10 (+0)14 (+2)
Skills Investigation +4, Persuasion +5
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: Coral (90 gp). Violet garnet (500 gp). Sardonyx (20 gp). 1 Masterwork Light wooden shield. 1 Full Plate.


Social Check DCs

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