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Advanced [show]


Gennal Amakiir, Male Elf [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a tan vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his tan boots flare out at the collars. He has wavy black hair. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Gennal grew up listening to his mother's many stories. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Regain custody of his son.

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Family, Adventurer. Occupation: Ploughman

Voice: Booming voice

Attributes [hide]

Gennal Amakiir, Male Elf Aristocrat 3
Medium (4'11") Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 6 (-2)17 (+3) 15 (+2)9 (-1)
Skills Athletics +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Elven, Druidic, Terran, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. Red garnet (100 gp). Carnelian (60 gp).


Social Check DCs


Valida Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'9" has a big stupid grin on her face most of the time. She wears skinny pants and wears a grey and pastel robe with the hood down. Her golden hair is lengthy and is close to two feet long. Her face is covered beneath a completely black helmet.

Personality: She is calm most of the time but flees social interaction. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She found a children's book about a Dwarf Rogue who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Wants to have a good time and be beloved; and she wants to meet her childhood hero

Ideals: Optimist. Flaws: Shy. Bonds: Immigrant, Adventurer. Occupation: Stableman

Voice: Thin and wheezing

Attributes [hide]

Valida Trueblood, Female Dwarf Rogue 2
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 19 (+4)15 (+2) 15 (+2)5 (-3)
Skills Persuasion -1, Religion +4
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Giant
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 1200 sp.


Social Check DCs


Elaim Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a fancy grey suit, and carries flails. He has done his best to style his black hair to look like a famous performer. His eyes are likewise amber.

Personality: He is calm most of the time but flees social interaction. He always tries to repair and not replace. It was this mentality that drove him into the Barkeep business.

History: He was born in a small island village. He took every job he could get his hands on, but the opportunities for Dwarves in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Persistence. Flaws: Shy. Bonds: Attractive, Nature, Immigrant. Occupation: Barkeep

Voice: Hollow voice

Attributes [hide]

Elaim Steelfist, Male Dwarf Aristocrat 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)15 (+2) 8 (-1)5 (-3)
Skills Perception +1, Religion +4
Senses Passive Perception 14
Languages Common, Dwarven, Auran, Celestial
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 40 gp.


Social Check DCs


Robbie Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears an entirely white suit with violet socks and a vest with buckled shoes. Her long black hair is drawn into a two foot long braid. Her amber eyes are passionate and lively.

Personality: She snorts whenever she laughs or is feeling confident. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She is the product a well kept family trust fund and as such has never really known need. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She wants revenge against dire rats; and she has passion for adventuring and risk

Flaws: Fearful. Bonds: Adventurer, Rich, Enemies. Occupation: Body Guard

Voice: Mumbles to self between sentences

Attributes [hide]

Robbie Warmwater, Female Halfling Rogue 8
Small (3'0") Halfling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 57 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)14 (+2) 10 (+0)15 (+2)
Skills Insight +3, Stealth +5
Senses Passive Perception 10
Languages Common, Halfling, Terran, Gnome
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 400 gp. Chalcedony (50 gp). Black pearl (1200 gp). Alexandrite (1200 gp). Moss agate (9 gp). Silver pearl (140 gp).


Social Check DCs


Senteq Umbodoben, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in an above average manner. His blonde hair is cut short with large spiked bangs in the front. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Senteq is depressed about a lot of things. He tends to be a nihilist. Animals are drawn to him, and he is able to talk to them.

History: Born to a Crown-heir, his mother struggled to pay the bills. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying sister.

Motivation: He loathes his own lifestyle.

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Poor. Occupation: Dilettante

Voice: Sighs a lot, exhausted

Attributes [hide]

Senteq Umbodoben, Male Gnome Barbarian 2
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 24 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 17 (+3)14 (+2) 11 (+0)13 (+1)
Skills Animal Handling +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Celestial
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 290 gp. 1 Masterwork Common Melee.


Social Check DCs

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