Melech Suspicion, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears rags and sports a simple walking cane. His purple hair is lengthy and is close to two feet long. His black eyes dart from person to person to random spaces in the air.
Personality: He is overprotective of those who hire his services. A friendly and beautiful Tiefling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Melech was born with his mother's beautiful face. A few years later when the south was not economically sound they moved to his current location. He became a Gardener soon after.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to clean up the streets
Flaws: Greedy. Bonds: Poor, Attractive, Guardian, Immigrant, Job. Occupation: Gardener
Voice: German accent
Attributes [hide]
Medium (6'0") Tiefling, Lawful Evil (CR 18)
Armor Class 12
Hit Points 75 (18d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 4 (-3) | 17 (+3) |
Senses Passive Perception 7
Languages Common
Attacks Melee +7 / 5d6+1, Ranged +8 / 5d6+2, Grapple +3
Possessions: 900 pp. Amethyst (50 gp). Malachite (5 gp). Golden yellow topaz (1500 gp). Coral (50 gp). Blue star sapphire (700 gp). Lapis lazuli (5 gp). Obsidian (5 gp). Rose (60 gp). Moss agate (5 gp). Chalcedony (60 gp). Peridot (60 gp). Violet garnet (1500 gp). Deep green spinel (50 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Nora Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a brown shirt, with a pastel mid length skirt with pastel tights and flats, usually wearing a coat over them. She has no hair. Her ears are large.
Personality: Abrasive and pushy, she has a hard time making friends. She does not believe in violence as a means to an end. She is a dedicated Ploughman but believes her peers are too gung-ho.
History: Nora was raised in a hard working conservative environment. She helped her mother out around the business and became quite the natural. She then took over the family business and is one of the better Ploughman for hire.
Motivation: Further expansion of business; and expand her business
Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Ploughman
Voice: Pirate accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 8)
Armor Class 11
Hit Points 49 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 18 (+4) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hrathy Thackeray, Female Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears silk and lounges about seductively. Sporting a auburn mohawk this woman's hair draws a lot of attention. She has a tattooed face.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Hrathy was born with her mother's beautiful face. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Beggar work with an outfit from a few towns over. Beggar work suited her well, and with each successful project, she earned more gold and more respect from her peers. She's also a talented Spice Merchant, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and to settle down with her crush
Flaws: Antagonistic. Bonds: Attractive, Has a crush, Job. Occupation: Beggar
Voice: Sensual and smooth
Attributes [hide]
Medium (6'0") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 69 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 1200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). 1 Minor magic item. 1 Minor magic item.
Fenriz Bitter, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses like a well dressed Assassin does. He wears his red hair down. He has gleaming, smiling white eyes.
Personality: He is happy with his job as a Assassin. He turns his eye from what people do, preferring to live and let live. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in the north to a Assassin, Fenriz learned a great deal about his mother's area of expertise. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. He's also a talented Jeweler, but doesn't like to broadcast it.
Motivation: Many dire rats want him driven away; and he'd like to take his coworkers down a peg
Flaws: Fearful. Bonds: Job, Immigrant, Enemies. Occupation: Assassin
Voice: Thin and wheezing
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Good (CR 8)
Armor Class 9
Hit Points 64 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
Possessions: 700 gp. Moss agate (11 gp). Lapis lazuli (11 gp). Chalcedony (20 gp). Azurite (11 gp). Freshwater pearl (11 gp).
Edge Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. His lavender fur is thinning but still full. He wears a mask on his face.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. The war was a terrible time for him, and Edge does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Edge took refuge in the ruined castle and found the beat up glaive and armor he uses now. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels kind of lost in life; and he's in love
Flaws: Sensitive, Depressed. Bonds: Attractive, Military, Nature. Occupation: Bather
Voice: Timid voice
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 11)
Armor Class 14
Hit Points 48 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 12 (+1) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +8 / 3d8+4, Grapple +4
Possessions: 500 gp. Hematite (7 gp). Freshwater pearl (7 gp). Eye agate (7 gp). Peridot (70 gp). Coral (80 gp). Lapis lazuli (7 gp). Sard (70 gp). 1 Minor magic item.
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