Bertram Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing right leg. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His auburn hair is knotted and matted. His eyes are blue and beady.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Gifted from a young age, Bertram studied abroad. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying sister.
Motivation: Seeks redemption.
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Criminal record. Occupation: Junk Dealer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 2)
Armor Class 15
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 8 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Halfling
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
Possessions: 340 gp.
Dreali Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a blue shirt with thin white vertical stripes and tan pants. He sports a long red beard, and similarly colored long hair. His eyes are brown and beady.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has all his life been fascinated with painting.
History: Born in the west his family was never financially stable. He worked as a nervous Junk Dealer and found it very stressful. Since then, he has sought to make the best of life.
Motivation: He'd like to take his coworkers down a peg; and to be a slave trader again
Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Poor, Job. Occupation: Junk Dealer
Voice: Old Prospector
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 13)
Armor Class 13
Hit Points 28 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 13 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Celestial
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 3 | 3 | 3 | 2 | 1 | 0 |
Possessions: Golden pearl (100 gp). Deep green spinel (100 gp). Jet (100 gp). Blue quartz (5 gp). Chrysoberyl (100 gp). Obsidian (5 gp). Sardonyx (60 gp). Sard (60 gp). Eye agate (5 gp). Azurite (5 gp).
Ar-Pratu Barney, Male Half-Orc [Permalink]
Personal [hide]
Description: 6'6" and lanky with angular features, he is an attractive figure. He wears a white shirt with thin grey vertical stripes and black pants. His moppish auburn hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.
Personality: Calm and collected, he is a well trained Ruler. He is obsessed with his god.
History: He got into the Ruler business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Ruler job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business.
Flaws: Insane. Bonds: Attractive, Job, Religious. Occupation: Ruler
Voice: High pitched, excited
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 6 (-2) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 300 sp.
Sannl Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. With wild white hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Prone to second guessing herself, she comes off as nervous. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Sannl took refuge in the ruined castle and found the beat up longsword and armor she uses now. She bought a longsword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To find somewhere to settle down; and to get a good night's sleep
Flaws: Insomniac, Shy, Mundane. Bonds: Rich, Nature. Occupation: Weaver
Voice: pre-pubescent
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 12)
Armor Class 11
Hit Points 85 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 300 pp. 1 Minor magic item.
Crampernap Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is well dressed, but even with his fine clothing he looks run-down. His long white hair is drawn into a two foot long braid. His eyes are a pleasant hazel.
Personality: Always inclined to offer people food he seems plenty friendly. The war was a terrible time for him, and Crampernap does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He married young, but lost his spouse to dire rats. He now spends his time doing works of charity.
Motivation: Revenge; and his religion dominates his actions
Ideals: Philantrophist. Flaws: Depressed. Bonds: Military, Religious, Enemies. Occupation: Barber
Voice: Spits and sputters
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 9)
Armor Class 11
Hit Points 89 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 17 (+3) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Terran
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0
Possessions: 1900 gp. Onyx (20 gp). Freshwater pearl (4 gp). Hematite (4 gp). Azurite (4 gp). Violet garnet (300 gp). Hematite (4 gp). Silver pearl (90 gp). Violet garnet (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!
