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NPC Generator

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Advanced [show]


Gaaki Yeardley, Female Half-Orc [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She keeps her silver hair in a pixie cut. Her violet eyes are slightly larger than normal.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Flattery will make her almost putty in your hands.

History: She comes from a rich western family. Her father had invested heavily in several trade routes and wanted her to inherit them. She used her abilities to travel the world and help people.

Motivation: Further expansion of business; and balancing her hectic life and new fletcher responsibilities is difficult

Ideals: Joker, Philantrophist. Flaws: Selfish. Bonds: Rich, Job. Occupation: Fletcher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gaaki Yeardley, Female Half-Orc Barbarian 3
Medium (5'11") Half-Orc, Lawful Good (CR 3)
Armor Class 10
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)12 (+1) 15 (+2)9 (-1)
Skills Acrobatics +2, Athletics +3
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2200 sp.


Social Check DCs


Stacee Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears an entirely red suit with tan socks and a vest with buckled shoes. She sports a flattop hair cut. She tend to wears goggles to shield her eyes.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: From birth she was tutored by a cruel and relentless mentor. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has gone from town to town working and never settling down anywhere, but has fallen for a local Sellsword. She hasn't told them the truth, but wants to settle down with them.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she's attracted to the pc

Ideals: Optimist. Bonds: Attractive, Criminal record, Mentor, Has a crush. Occupation: Fletcher

Voice: Mumbles to self between sentences

Attributes [hide]

Stacee Tealeaf, Female Halfling Ranger 6
Small (3'1") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 34 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)15 (+2) 13 (+1)10 (+0)
Skills Performance +3
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Orc
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 3000 sp. Jasper (20 gp). Citrine (20 gp).


Social Check DCs


Helgret Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She is generally shirtless and showing off her tattooed chest. Her brown hair is matted, messy, and big. Her eyes are amber and catlike.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Guard. She was granted psionic powers by her dying sister.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she'd like to take her coworkers down a peg

Ideals: Passionate, Gifted. Flaws: Ugly, Forgetful. Bonds: Job, Criminal record. Occupation: Guard

Voice: Scratchy, weak

Attributes [hide]

Helgret Battlehammer, Female Dwarf Warlock 4
Medium (3'9") Dwarf, Neutral Evil (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)17 (+3) 11 (+0)9 (-1)
Skills Insight +2, Religion +5
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Druidic, Giant
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332200000

Possessions: 19000 cp.


Social Check DCs


Medrash Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He wears tight fitting clothing which further accentuates his frame. His black crest has been sun bleached extensively. This red eyed easterner is not easily forgotten.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Medrash was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Regain custody of his son.

Flaws: Emotional, Fearful. Bonds: Attractive, Poor, Family, Adventurer. Occupation: Scribe

Voice: Slow speaker

Attributes [hide]

Medrash Beryntolthropal, Male Dragonborn Bard 2
Medium (6'3") Dragonborn, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)12 (+1) 15 (+2)10 (+0)
Skills Acrobatics +3, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: Azurite (13 gp). Silver pearl (130 gp). 1 Chain shirt.


Social Check DCs


Traulam Tiltathana, Female Elf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her silver hair is slicked back into a classic pompadour. Her violet eyes are slightly larger than normal.

Personality: She dislikes all the random violence that takes place in the south. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Traulam is combative with any and all who dare try her patience in the slightest.

History: Born to a poor family in the city she treasured whatever gifts she got. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She became a Mason soon after.

Motivation: To prove her worth to the world; and balancing her hectic life and new mason responsibilities is difficult

Ideals: Pacifist, Justice. Flaws: Impulsive. Bonds: Immigrant, Poor, Job. Occupation: Mason

Voice: Speaks with lips pursed

Attributes [hide]

Traulam Tiltathana, Female Elf Ranger 7
Medium (5'0") Elf, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 27 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)14 (+2) 10 (+0)11 (+0)
Skills History +5
Senses Passive Perception 10
Languages Common, Elven, Giant, Ignan
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 5000 sp.


Social Check DCs

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