Mordai Moral, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior, and he perpetually has his trident ready. His hair is purple, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a bit of a xeno-phobe, disliking non-Tieflings.
History: He was born at the edge of vast plains. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a body guard and was forced into it by his family
Ideals: Fighting. Flaws: Terse, Racist. Bonds: Attractive, Nature, Family. Occupation: Body Guard
Voice: Excited and jittery
Attributes [hide]
Medium (5'9") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
Possessions: 150 gp. Brown-green garnet (150 gp).
Vepar Wary, Female Tiefling [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a green and grey handkerchief worn on her right side. Her hair is dark red, silky, and of moderate length. Her eyes are black and catlike.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Vepar is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: She was born the only child of a wealthy merchant. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Doesn't want to be a Healer and was forced into it by her family; and she's repulsed by the pc
Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Family, Enemies. Occupation: Healer
Voice: Soft and melodious
Attributes [hide]
Medium (5'4") Tiefling, Lawful Good (CR 4)
Armor Class 12
Hit Points 30 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 15 (+2) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Giant, Infernal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: Just what you see.
Elizabeth Quinton, Female Human [Permalink]
Personal [hide]
Description: She wears baggy grey pantaloons and a blue scarf. Her head has been shaved. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She would rather hide behind her crafts than deal with other people.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. A gypsy cursed her at a young age, leading to her ugly appearance. She's since become an addict/alcoholic.
Motivation: Retire the richest woman in the east; and she wants random interesting trinkets and junk, hates to throw anything away
Ideals: Passionate, Artistic. Flaws: Ugly, Addict, Shy. Occupation: Banker
Voice: Low and grunting
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 15 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. 1 Masterwork Common Ranged Weapon.
Purban Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep white leather and dull blue iron scale mail. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is drawn into a tight pony tail with a rose scrunchie. He wears round tiny glasses practically rammed into his face.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He is a Deep Scion in disguise. He took every job he could get his hands on, but the opportunities for Halflings in the south were limited. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Further expansion of business.
Flaws: Shy. Bonds: Attractive, Job, Adventurer, Immigrant. Occupation: Miller
Voice: Breathy voice
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 9)
Armor Class 13
Hit Points 94 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 18 (+4) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Elven
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1700 gp.
Senteq Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a fine chain shirt which he covers with blue colored cloaks and clothing. He has auburn hair. This brown eyed northerner is not easily forgotten.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Brilliant and gifted he never wanted to apply himself. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He is currently in port desperately looking for someone to get him out; and he is compelled to act according to his religious beliefs
Ideals: Optimist, Gifted. Bonds: In love, Religious, Slave. Occupation: Farmer
Voice: Old Prospector
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 gp. 1 Disguise kit.
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