Portia Brushgather, Female Halfling [Permalink]
Personal [hide]
Description: She usually wears her white robe and has her glaive always slung over her shoulder. She has a moderate pudge and is not very fit. She wears a top hat to hide her balding. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She speaks before she thinks and is too direct. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She got into the Bellfounder business at a young age. Her first spouse was a Banker, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She struck the Bellfounder job and began her own company from there.
Motivation: To reunite with her absent mother; and to unite with her sister
Flaws: Impulsive, Secretive. Bonds: Attractive, Job, Family. Occupation: Bellfounder
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 13 (+1) | 4 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Halfling, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: Just what you see.
Reynard Ainsley, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He sports a flattop hair cut. His fierce hazel eyes like to dwell on things.
Personality: He will rave to anyone who will listen. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He is a Slaad in disguise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. He has set out to sabotage the competition.
Motivation: He's repulsed by the PC; and he is unsatisfied with his job
Flaws: Insane, Antagonistic. Bonds: Religious, Adventurer, Job. Occupation: Map Maker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Mary Weld, Female Human [Permalink]
Personal [hide]
Description: She wears just a brown suit. Her brown hair is lengthy and is close to two feet long. This blue eyed northerner is not easily forgotten.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Mary is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Sold as a small child to a wizard, Mary was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She moved out south to avoid the crime she committed. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: She is a bit of a kleptomaniac; and to reunite with her old friends
Bonds: Job, Family, Mentor, Criminal record, Adventurer. Occupation: Engraver
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 600 sp.
Heather Tindall, Female Human [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She dresses in grey turtlenecks beneath a red coat with grey slacks. She is an epitome of beauty. She has shaved her head bald. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was raised in a mountains tribe. Her mother was a soldier and died while she was still young. Heather was left her mother's suit of armor and trained in its use and care. She bought a flail and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She wants nothing more than to rejoin the army; and wants to have a good time and be beloved
Ideals: Optimist, Philantrophist. Bonds: Attractive, Nature, Military. Occupation: Marshal
Voice: Soft and mumbly
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 9 (-1) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 400 sp. A pair of silk slippers encrusted with tiny pearls. (100 gp).
Eran Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She likes to wear ponchos typically of a light red in addition to tight pants. She is an epitome of beauty. She sports golden long hair. Her violet unseeing eyes seem to look past you.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She comes from a rich eastern family. A freak accident while working with her Fisher father left her crippled. She now mingles about in high society.
Motivation: Money/treasure.
Ideals: Disciplined, Gifted. Flaws: Disease. Bonds: Attractive, Rich, Immigrant. Occupation: Weaver
Voice: Gruff and masculine
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 61 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Giant, Abyssal, Celestial
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 700 gp.
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