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NPC Generator

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Advanced [show]


Sarah Tewksbury, Female Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this western woman wears a brown coat over a white low-cut shirt, and a small hat upon her head. She wears her blonde hair up. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is overprotective of those who hire her services. Animals are drawn to her, and she is able to talk to them.

History: From birth she was tutored by a cruel and relentless mentor. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was granted necromantic powers by her dying brother.

Motivation: To protect her home; and wants to work out more often

Ideals: Athletic, Gifted. Bonds: Attractive, Guardian, Mentor. Occupation: Carpenter

Voice: Soft and mumbly

Attributes [hide]

Sarah Tewksbury, Female Human Wizard 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)6 (-2) 8 (-1)11 (+0)
Skills Intimidation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp.


Social Check DCs


Emerald In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she likes to wear pastel tank tops with black skirt. Her yellow fur is lengthy and is close to two feet long. Her skin is flawless and her copper eyes scan people very quickly.

Personality: She likes to make people angry or surprised. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Emerald was born with her father's beautiful face. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: She is terrified, and will act out of fear; and wishes to resurrect an old love

Ideals: Entrepeneur. Flaws: Antagonistic, Fearful. Bonds: Attractive, In love. Occupation: Apothecary

Voice: Spits and sputters

Attributes [hide]

Emerald In Woods, Female Tabaxi Monk 3
Medium (6'2") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)11 (+0) 8 (-1)16 (+3)
Skills History +2, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Anbera Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: She is dressed in an above average manner. She is portly but not overly obese. Her tied-back hair is white. She has several tiny jet earrings on each ear.

Personality: Confrontational and typically high on some drug or another. She is frequently practicing swordplay.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Anbera took refuge in the large cave and found the beat up pickaxe and armor she uses now. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: Money/treasure.

Flaws: Addict. Bonds: Attractive, Rich, Military, Nature. Occupation: Masseuse

Voice: Laughs frequently while speaking

Attributes [hide]

Anbera Glanhig, Female Dwarf Fighter 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)14 (+2) 8 (-1)10 (+0)
Skills Insight +1, Religion +4
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Celestial
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Hupe Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a tight fitting red shirt and pants. His head has been shaved. His eyes are hazel and catlike.

Personality: He has a massive crush on the younger sibling of the Barrister who has hired him part-time. He believes the world needs to unite to get rid of dire rats once and for all.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. In his 17th year, his parents were killed by a dire rats raid, leaving Hupe alone in the world. After a stint in an orphanage, he was adopted. He has gone from town to town working and never settling down anywhere, but has fallen for a local Shoemaker. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants to work out more often; and wants his loneliness to end

Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Has a crush, Enemies. Occupation: Barrister

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Hupe Copperkettle, Male Halfling Barbarian 6
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 55 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)13 (+1) 8 (-1)7 (-2)
Skills Acrobatics +5, Investigation +4
Senses Passive Perception 9
Languages Common, Halfling, Gnome
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +4

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sybil Abram, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears silk and lounges about seductively. Her hair is always cut to a buzz. She wears large thick round spectacles.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Born in a small village she learned the ways of the warrior from her father. She was an athlete and attended two major summer competitions. She never won. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sybil fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She feels threatened by others.

Ideals: Athletic, Disciplined, Fighting. Flaws: Fearful. Bonds: Attractive. Occupation: Shipwright

Voice: Voice breaks

Attributes [hide]

Sybil Abram, Female Human Monk 10
Medium (4'10") Human, True Neutral (CR 10)
Armor Class 9
Hit Points 33 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 8 (-1)6 (-2) 11 (+0)15 (+2)
Skills Investigation +2, Survival +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +3 / 3d6-1, Grapple -1

Possessions: 60 pp. Brown-green garnet (130 gp).


Social Check DCs

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