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Advanced [show]


Edge Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears a pastel coat over a blue low-cut shirt, and a top hat upon his head. His top hat is riddled with cuts and holes. He wears large thick round spectacles.

Personality: Edge is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in the east. Edge was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Edge decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Stylist kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac.

Ideals: Extrovert, Joker. Flaws: Ugly. Bonds: Immigrant, Criminal record. Occupation: Stylist

Voice: Draws out vowels

Attributes [hide]

Edge Of Winter, Male Tabaxi Bard 12
Medium (5'11") Tabaxi, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 33 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 8 (-1)9 (-1) 11 (+0)17 (+3)
Skills Intimidation +7, Stealth +6
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 25000 sp. Iolite (50 gp). Black star sapphire (1600 gp). Aquamarine (800 gp). White pearl (90 gp). Jasper (50 gp). Tourmaline (90 gp). Tourmaline (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Myria Goldfound, Female Halfling [Permalink]

Personal [hide]

Description: She wears a red tunic with green highlights, and long red pants that bunch up around her shoes, and she perpetually has her axe ready. Her hair is auburn and curly. Her fair skin shows little sign of her aristocratic breeding.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Animals are drawn to her, and she is able to talk to them.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From there she went from mercenary job to mercenary job. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Myria fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Bonds: Attractive, Nature, Rich, Adventurer. Occupation: Seamstress

Voice: Jamaican accent

Attributes [hide]

Myria Goldfound, Female Halfling Ranger 6
Small (2'11") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 48 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)9 (-1) 11 (+0)11 (+0)
Skills Athletics +4, Stealth +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 300 gp. Peridot (50 gp). Banded agate (16 gp). 1 Minor magic item.


Social Check DCs


Oloric Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and carries falchions. He wears a colorful flower in his brown hair. He has several tiny sapphire earrings on each ear.

Personality: Prone to second guessing himself, he comes off as nervous. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Oloric was born in the west. At a young age he loved to build and create. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better world.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he uses money and sex appeal to get what he needs

Ideals: Fighting, Persistence. Flaws: Shy. Bonds: Attractive, Rich, Adventurer. Occupation: Mason

Voice: Speaks like tongue is numb

Attributes [hide]

Oloric Daraln, Male Dwarf Wizard 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)11 (+0) 10 (+0)8 (-1)
Skills Insight +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 8000 cp.


Social Check DCs


Trey Compton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He wears a Stetson hat to cover his moderate length silver hair. He has a dull look in his blue eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is lazy and tries to find solutions quickly.

History: Born in the west to a Bounty Hunter, Trey learned a great deal about his father's area of expertise. A few years later when the north was not economically sound they moved to his current location. He has achieved small success as a Bounty Hunter.

Motivation: Money/treasure; and wants to open a new tavern

Ideals: Opinionated. Flaws: Lazy. Bonds: Job, Immigrant, Rich. Occupation: Bounty Hunter

Voice: Timid voice

Attributes [hide]

Trey Compton, Male Human Druid 8
Medium (5'11") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 48 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)12 (+1) 12 (+1)13 (+1)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: Just what you see.


Social Check DCs


Lidda Underfoot, Female Halfling [Permalink]

Personal [hide]

Description: This woman wears a faded coat and loose pants complete with wide-brimmed hat, and sports empty pouches on her belt. Her brown hair is lengthy and is close to two feet long. Her eyes are likewise hazel.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is obsessed with her god.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Bellfounder arts, while her father instructed her in etiquette, music and courtly manner. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels that her past leaves her morally obligated to help; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Antagonistic, Ugly. Bonds: Religious, Rich, Criminal record. Occupation: Bellfounder

Voice: Soft and melodious

Attributes [hide]

Lidda Underfoot, Female Halfling Cleric 12
Small (2'8") Halfling, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 72 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)8 (-1) 13 (+1)13 (+1)
Skills Nature +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 3d10-1, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 100 pp.


Social Check DCs

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