Adelard Charlton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He wears suspenders and brown workpants. His shirt is blue, and he wears a heavy brown leather apron most of the time. His white hair is smooth and relatively long. His eyes are blue and beady.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is harsh and unforgiving.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Adelard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Adelard's mother didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has passion for adventuring and risk; and he has money and likes to spend it
Flaws: Ugly, Antagonistic. Bonds: Military, Rich, Adventurer. Occupation: Bather
Voice: Spits words with contempt
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 11)
Armor Class 10
Hit Points 67 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Infernal
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
Possessions: 1200 gp. Black pearl (500 gp). 1 Minor magic item. 1 Minor magic item.
Quick Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She typically wears brown cloth garments or leather armor. Her cinnamon fur is knotted and matted. Her thin eyebrows rest above her beady amber eyes.
Personality: Calm and collected, she is a well trained Ruler. She cannot resist a sob story and will often dote over anyone who has one.
History: Her parents moved while she was still in utero so she is the first generation to be born here. There was a wharf not far from home where she often wandered off to fish. She ran away from her former home and has been making her living as a Ruler for the past few years.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Immigrant, Nature. Occupation: Ruler
Voice: Relaxed voice
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Good (CR 7)
Armor Class 12
Hit Points 9 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 1000 gp.
Gardain Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a brown coat over a grey low-cut shirt, and a wide-brimmed hat upon his head, and a wedding ring on his left hand. He wears a wide-brimmed hat to cover his moderate length brown hair. His brown eyes peer out from beneath his wide-brimmed brown hat.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Merchant arts, while his mother instructed him in etiquette, music and courtly manner. He moved out east to avoid the crime he committed. Being a Merchant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is a bit of a kleptomaniac; and money/treasure
Ideals: Persistence. Bonds: In love, Slave, Rich, Criminal record. Occupation: Merchant
Voice: Sore throat, cough
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 6)
Armor Class 9
Hit Points 49 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 19 (+4) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Giant
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.
Henry Wasanthi, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care, and he perpetually has his monstrous two handed axe ready. His brown hair is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He always tries to repair and not replace. It was this mentality that drove him into the Painter business.
History: Henry was born in the south. At a young age he loved to build and create. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Henry fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Persistence. Flaws: Antagonistic, Insane. Occupation: Painter
Voice: Slow speaker
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 7 (-2) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1800 sp.
Quick Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is wearing colorful clothing, dressed as a Carter. She is muscular with a powerful set of arms. She keeps her black fur in a flapper bob. She has several tiny amethyst earrings on each ear.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She would rather hide behind her crafts than deal with other people.
History: She comes from a rich southern family. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Quick fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She's repulsed by the PC; and she is a bit of a kleptomaniac
Ideals: Artistic, Fighting. Flaws: Shy, Antagonistic. Bonds: Rich, Criminal record. Occupation: Carter
Voice: Speaks in third person
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 38 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 9 (-1) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 90 pp. Lapis lazuli (5 gp). Eye agate (5 gp). Peridot (70 gp). Deep green spinel (90 gp). Sard (70 gp). Alexandrite (900 gp). 1 Minor magic item.
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