Zephan Tolerance, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears black leather gloves, a black jacket, and tight pants. He wears his silver hair down. He wears crescent spectacles with a black brim.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a minor phobia of water and hates getting wet.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Architect arts, while his mother instructed him in etiquette, music and courtly manner. In his 15th year, his parents were killed by a brigands raid, leaving Zephan alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Wants to have a good time and be beloved; and a deep hatred of brigands
Ideals: Justice, Optimist. Flaws: Fearful. Bonds: Rich, Enemies. Occupation: Architect
Voice: Voice breaks
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Avelina Waite, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a yellow shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. She is bristling with hidden weapons, mostly pickaxes and sickles. Her blonde hair is singed and shortened. Her face is covered beneath a completely black helmet.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. A true patriot, Avelina would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born several months after her mother was called into army service. Avelina was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Avelina decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Joker. Flaws: Ugly. Bonds: Criminal record, Military. Occupation: Healer
Voice: Dutch accent
Attributes [hide]
Medium (4'8") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp. Star rose quartz (50 gp). Azurite (15 gp).
Hlin Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: This light-skinned female wears a grey feathered hat and grey clothes. She is tall, broad shouldered and powerfully built. Her black hair is wavy and long. Her hazel unseeing eyes seem to look past you.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She was an apprentice working in her mother's forge. She got away from her former life and has fallen to alcoholism.
Motivation: Sabotage a competitor; and balancing her hectic life and new miner responsibilities is difficult
Flaws: Disease, Shy, Impulsive, Addict. Bonds: Job. Occupation: Miner
Voice: Soothing and warm
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 14 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Celestial
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 190 gp. 1 Masterwork Common Melee.
Arjhan Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. His bronze crest is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is happy with his job as a Architect. He turns his eye from what people do, preferring to live and let live. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His childhood dream was to be a Mercenary, but he was a colossal failure. He has achieved small success as a Architect.
Motivation: Further expansion of business; and expand his business
Ideals: Entrepeneur, Extrovert. Flaws: Insane. Bonds: Job, Military. Occupation: Architect
Voice: Dark and ominous
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 19)
Armor Class 11
Hit Points 108 (19d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal, Celestial
Attacks Melee +6 / 5d8+0, Ranged +7 / 5d8+1, Grapple +1
Possessions: 6000 gp. Gold dragon comb with red garnet eye (1100 gp). Silver chalice with lapis lazuli gems (50 gp). Large well-done wool tapestry (500 gp). Embroidered and bejeweled glove (4000 gp). Gold dragon comb with red garnet eye (1100 gp). Fire opal pendant on a fine gold chain (1600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A life-sized copper and silver statuette of a cockatrice. (70 gp). Brass mug with jade inlays (500 gp). Gold and topaz bottle stopper cork (1100 gp). Sapphire pendant on gold chain (2300 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). Silver comb with moonstones (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Fire opal pendant on a fine gold chain (1600 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). Silver comb with moonstones (700 gp). Silver comb with moonstones (700 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Cloth of gold vestments (50 gp). Large well-done wool tapestry (500 gp). Silver chalice with lapis lazuli gems (50 gp). Silver comb with moonstones (700 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp).
Adam Snape, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a grey shirt with thin black vertical stripes and green pants. His moppish silver hair is in a traditional bowl cut. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He cannot resist a sob story and will often dote over anyone who has one.
History: Born to a pair of adventurers, Adam grew up listening to his mother's many stories. Adam was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Adam decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Butcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He feels that his past leaves him morally obligated to help; and he has passion for adventuring and risk
Ideals: Philantrophist. Flaws: Depressed. Bonds: Adventurer, Criminal record. Occupation: Butcher
Voice: Can't modulate volume
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!