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Advanced [show]


Guy Addington, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright grey and tan, and wears rings and necklaces with large, colorful gems. He is portly but not overly obese. His hair is always cut to a buzz. He wears crescent spectacles with a black brim.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Guy is combative with any and all who dare try his patience in the slightest.

History: Guy lived on a farm with his father, near the main road leading to a nearby town. His father took him hunting and taught him how to get in the mind of other creatures. He has achieved small success as a Ploughman.

Motivation: He feels threatened by others; and find a way to reverse the transformation of his brother

Ideals: Justice. Flaws: Fearful. Bonds: Rich, Family, Nature, Job. Occupation: Ploughman

Voice: Loud with bravado

Attributes [hide]

Guy Addington, Male Human Barbarian 1
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 5 (-3)9 (-1) 9 (-1)13 (+1)
Skills Sleight of Hand +4, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 400 sp.


Social Check DCs


Whurbin Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears dark leathers with embroidery. His hair is always cut to a buzz. He wears an eyepatch.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Whurbin was born in the west. At a young age he loved to build and create. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.

Motivation: Expand his business; and he is not mentally stable, and does not behave rationally

Ideals: Persistence. Flaws: Ugly, Antagonistic, Insane. Bonds: Immigrant. Occupation: Farmer

Voice: growls and snarls, animalistic

Attributes [hide]

Whurbin Eversharp, Male Dwarf Wizard 10
Medium (4'4") Dwarf, Lawful Evil (CR 10)
Armor Class 11
Hit Points 37 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)11 (+0) 16 (+3)12 (+1)
Skills Nature +4, Survival +7
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1244

Possessions: 2000 gp. Eye agate (13 gp). Rhodochrosite (13 gp). Sardonyx (30 gp). Violet garnet (1300 gp). Coral (80 gp). Banded agate (13 gp). Moss agate (13 gp). Deep blue spinel (1300 gp).


Social Check DCs


Ahrim Nowhere, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he very much looks the part of a Roofer. He wears his silver hair down. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is obsessed with finding treasure.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Brewer, but he got bored and became a Roofer. He ran away from his former home and has been making his living as a Roofer for the past few years.

Motivation: He is unsatisfied with his job; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Addict, Depressed. Bonds: Job, Adventurer. Occupation: Roofer

Voice: Whispers

Attributes [hide]

Ahrim Nowhere, Male Tiefling Expert 8
Medium (5'9") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 43 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)13 (+1) 12 (+1)15 (+2)
Skills History +4, Survival +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: Golden yellow topaz (1100 gp).


Social Check DCs


Crampernap Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: This man wears loose pants and a collared shirt complete with sweater beneath his coat. He has a penchant for wearing a ring with an oversized emerald on his right hand. His moppish auburn hair is in a traditional bowl cut. His thin eyebrows rest above his beady amber eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a ruthless business man, a trait he acquired from his mother.

History: He was born into a rich family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break; and obtaining odd cultural halfling artifacts is his passion

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Rich, Adventurer. Occupation: Ploughman

Voice: Speaks like tongue is numb

Attributes [hide]

Crampernap Bafflestone, Male Gnome Druid 4
Small (3'7") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)12 (+1) 10 (+0)13 (+1)
Skills Acrobatics +2, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 100 gp. 1 Good lock. 1 Masterwork manacles. 1 Masterwork Musical instrument. 1 Superior lock.


Social Check DCs


Rose Thorngage, Female Halfling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears rags and sports a simple walking cane. She has slicked back silver hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. The war was a terrible time for her, and Rose does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Born in a small village she learned the ways of the warrior from her father. When money was particularly tight she was walking through alleys when she overheard a Herbalist hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She feels kind of lost in life; and wants her loneliness to end

Ideals: Persistence, Fighting. Flaws: Depressed. Bonds: Poor, Attractive, Military. Occupation: Herbalist

Voice: Aggressive tone

Attributes [hide]

Rose Thorngage, Female Halfling Fighter 6
Small (2'9") Halfling, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 25 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 5 (-3)8 (-1) 14 (+2)10 (+0)
Skills Intimidation +3, Nature +2
Senses Passive Perception 12
Languages Halfling
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 900 gp.


Social Check DCs

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