Alice Dumph, Female Human [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a brown coat. She is portly but not overly obese. Her long brown hair reaches down to her waist. Her fair skin shows little sign of her aristocratic breeding.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born at the edge of vast island. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She struck the Butcher job and began her own company from there.
Motivation: She wants nothing more than to rejoin the army; and regain custody of her son
Bonds: Attractive, Family, Job, Nature, Military. Occupation: Butcher
Voice: Australian accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 49 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 600 gp.
Norsko Winterbourne, Male Half-Orc [Permalink]
Personal [hide]
Description: 6'3" and muscular, this northern man typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail. His auburn hair is thinning but still full. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born to loving parents in a slum to the north. Norsko abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Athletic, Justice. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Unemployed
Voice: Voice breaks
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 47 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kildrak Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries with him a set of clubs on his belt, each one with a amber on the hilt. He wears his silver hair down. He wears round tiny glasses practically rammed into his face.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is skeptical of what others tell him and is slow to trust.
History: Kildrak was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Mundane, Shy. Bonds: Attractive, Poor. Occupation: Roofer
Voice: Soft and melodious
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 9)
Armor Class 9
Hit Points 78 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 8 (-1) | 16 (+3) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +0 / 3d4-3, Ranged +2 / 3d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: Just what you see.
Antrara Xephyrbahnor, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears baggy black pantaloons and a blue scarf. Her crest is red and curly. Her eyes are likewise gold. Her teeth are yellowed and unaligned.
Personality: Stoic and calm, she prefers to meditate than take action. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She comes from a rich southern family. In her youth she was a Bookbinder, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger brother on her back after seeing her parents die, and fled the country. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy; and she has money and likes to spend it
Ideals: Disciplined, Fighting. Flaws: Ugly, PTSD. Bonds: Rich. Occupation: Junk Dealer
Voice: Nasally tone
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 9)
Armor Class 14
Hit Points 22 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 9 (-1) | 13 (+1) | 14 (+2) | 20 (+5) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 4 | 3 |
Possessions: 100 pp. Old masterpiece painting (1000 gp). Jeweled anklet (3000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp).
Hupe Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man is well dressed, constantly wearing a white suit, yellow shirt, and black tie. With bright golden hair and a scraggly beard. His brown eyes peer out from beneath his broad white hat.
Personality: A skeptical and narcissistic man, Hupe's first love is himself. His second love is also himself. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to loving parents in a slum to the north. After coming to the age of reason, Hupe took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying brother.
Motivation: He loathes his own lifestyle; and to reunite with his old friends
Ideals: Impeccable, Gifted. Flaws: Depressed. Bonds: Adventurer, Poor. Occupation: Interpreter
Voice: Smoker's lung
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Halfling, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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