Shivering Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 6'1" and has a large brown mantle and cape that has been intricately interwoven into his grey robe. His right hand appears badly burned and disfigured. His fur, while still mostly beige, has prominent grey streaks. He has several tiny amber earrings on each ear.
Personality: Aggressive, abrasive, and angry, Shivering embodies much of what other species detest in the Tabaxis. He has all his life been fascinated with dancing.
History: He was born the only child of a wealthy merchant. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he's repulsed by the pc
Ideals: Artistic, Entrepeneur. Flaws: Antagonistic. Bonds: Rich. Occupation: Stableman
Voice: Low and grunting
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 2600 sp.
Gerbo Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a tan vest and prefers red and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is styled in orderly dreadlocks. His otherwise smooth face is marked with small tiny scars.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: He was born to loving parents in a slum to the west. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Revenge.
Flaws: Ugly, Emotional. Bonds: Enemies, Poor, Religious. Occupation: Miner
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. 3 Tanglefoot bags.
Sarah Zhou, Female Half-Elf [Permalink]
Personal [hide]
Description: She dresses well, wearing violet shirts, loose pants, and blazers most of the time. Her hair is white and curly. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: A powerful brothel owner made her what she is. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has been saving her money to try and buy her sister's freedom.
Motivation: Wants to raise her children well.
Flaws: Shy, Forgetful. Bonds: Attractive, Mentor, Family. Occupation: Soapmaker
Voice: American accent
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Good (CR 7)
Armor Class 11
Hit Points 31 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Elven, Druidic
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.
Lezre Trollope, Female Half-Orc [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She dresses like a well dressed Stylist does. She wears her brown hair up. Her violet eyes dart from person to person.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Her mother raised her in a mountain cabin. From her teen years she was always beautiful and desirable, so people have always doted on her. She then took over the family business and is one of the better Stylist for hire.
Motivation: Further expansion of business.
Ideals: Athletic. Flaws: Shy. Bonds: Job, Nature, Attractive. Occupation: Stylist
Voice: Boston accent
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Good (CR 14)
Armor Class 13
Hit Points 80 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 11 (+0) | 7 (-2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +8 / 4d6+3, Ranged +8 / 4d6+3, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 4 | 4 | 3 | 3 | 2 |
Possessions: 500 pp. Deep blue spinel (600 gp). Golden yellow topaz (600 gp). Aquamarine (600 gp). Deep blue spinel (600 gp). Rose (30 gp). Onyx (30 gp). Eye agate (14 gp). Tiger eye turquoise (14 gp). Moss agate (14 gp). Alexandrite (600 gp). Aquamarine (600 gp).
Oloric Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a grey tunic with white highlights, and long black pants that bunch up around his shoes. His hair is blonde, silky, and of moderate length. He wears large thick round spectacles.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Oloric took refuge in the old dungeon and found the beat up halberd and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He seems to be bored by most things; and to find somewhere to settle down
Ideals: Philantrophist. Flaws: Antagonistic, Disease, Mundane. Bonds: Attractive, Nature. Occupation: Scribe
Voice: High pitched and raspy
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 330 gp.
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Their contribution stands as a beacon of hope for all adventurers!