Sammal Laughter, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears tight fitting clothing which further accentuates his frame. He wears his red hair down. His black eyes are passionate and lively.
Personality: He snorts whenever he laughs or is feeling confident. A true patriot, Sammal would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born to a pair of adventurers, Sammal grew up listening to his father's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. He got away from his former life and has fallen to alcoholism.
Motivation: Expand his business; and a need for knowledge about a nearby landmark
Ideals: Athletic. Flaws: Addict. Bonds: Attractive, Military, Adventurer, Job. Occupation: Cook
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Good (CR 17)
Armor Class 13
Hit Points 64 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 18
Languages Common, Terran
Attacks Melee +7 / 5d4+1, Ranged +9 / 5d4+3, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 2 | 2 | 2 | 1 |
Possessions: 7000 gp. Rose (30 gp). Coral (60 gp). Zircon (30 gp). Black pearl (1100 gp). Azurite (4 gp). Fire opal (600 gp). Onyx (30 gp). Smoky quartz (30 gp). Obsidian (4 gp). Rhodochrosite (4 gp). Moonstone (30 gp). Blue quartz (4 gp). Deep blue spinel (1100 gp). Alexandrite (1100 gp). Fiery yellow corundum (600 gp). Brown-green garnet (60 gp). Sard (30 gp). Blue sapphire (600 gp). Jade (60 gp). Golden pearl (60 gp). Deep blue spinel (1100 gp). Iolite (30 gp). Pink pearl (60 gp). Red spinel (60 gp).
Criella Despair, Female Tiefling [Permalink]
Personal [hide]
Description: She usually wears her green robe and has her dagger always slung over her shoulder. Her wide-brimmed hat is riddled with cuts and holes. Her ears are large.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She served in the navy to pay for her family's outstanding loans. Before the accident, she was one of the most outspoken anti-Dwarven activists. She was mortally wounded, saved by a kind and fast-acting Dwarven doctor. Due to her spouse's obsession with being a Priest they were divorced and she won custody of their son. She worked as a Detective, and she later adopted a second son.
Motivation: A strong sense of loyalty to Dwarven people.
Flaws: Ugly, Hedonist, Racist. Bonds: Family, Military. Occupation: Detective
Voice: Shortens vowels
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 11 (+0) | 15 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Abyssal, Gnoll
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 4 Antitoxin.
Vani Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her hair is cut close to her head. Her eyes are likewise gray. Her teeth are yellowed and unaligned.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in a small village she learned the ways of the warrior from her father. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and halfling compassion
Ideals: Athletic, Optimist, Fighting. Flaws: Ugly. Bonds: Nature. Occupation: Shepherd
Voice: Scottish accent
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 42 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item.
John Pickering, Male Human [Permalink]
Personal [hide]
Description: He wears grey painted combat armor at almost all times. He carries with him a set of scythes on his belt, each one with a amber on the hilt. He sports a long black beard, and similarly colored long hair. His green eyes peer out from beneath his feathered grey hat.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He always tries to repair and not replace. It was this mentality that drove him into the Healer business.
History: John was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He dropped out of school before completing his studies. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down.
Ideals: Fighting, Persistence. Flaws: Mundane. Bonds: Poor. Occupation: Healer
Voice: pre-pubescent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
Possessions: 140 gp.
Hoshû Appleton, Male Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears baggy white pantaloons and a violet scarf. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He has gleaming, smiling amber eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is skeptical of what others tell him and is slow to trust.
History: He is a Jackalwere in disguise. Hoshû abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now spends his time doing works of charity.
Motivation: He desires power and/or immortality.
Ideals: Philantrophist, Entrepeneur. Flaws: Shy. Bonds: Adventurer. Occupation: Navigator
Voice: French accent
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Evil (CR 17)
Armor Class 10
Hit Points 97 (17d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 13 (+1) | 6 (-2) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +10 / 5d4+4, Ranged +6 / 5d4+0, Grapple +4
Possessions: 3000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Solid gold idol (1200 gp). Old masterpiece painting (1200 gp). Gold and topaz bottle stopper cork (1800 gp). Jeweled gold crown (4000 gp). Silver comb with moonstones (400 gp).
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