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Advanced [show]


Windy Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'5", this man is generally shirtless and showing off his tattooed chest. He keeps his white fur in a pixie cut. He has gleaming, smiling amber eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a pair of adventurers, Windy grew up listening to his father's many stories. Windy abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Being a Glassblower kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is unsatisfied with his job; and he desires power and/or immortality

Ideals: Persistence. Flaws: Shy. Bonds: Adventurer, Criminal record, Job. Occupation: Glassblower

Voice: Breathy voice

Attributes [hide]

Windy Prim Posies, Male Tabaxi Monk 10
Medium (6'5") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 96 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)10 (+0) 13 (+1)9 (-1)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 900 gp. Jeweled anklet (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp). A pair of silk slippers encrusted with tiny pearls. (170 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naill Ray, Male Half-Elf [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is portly but not overly obese. His golden hair is styled in orderly dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: He has always had a great fascination with Dwarven culture. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Naill was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He got away from his former life and has fallen to alcoholism.

Motivation: A strong sense of loyalty to Dwarven people.

Ideals: Entrepeneur. Flaws: Racist, Addict. Bonds: Attractive, Poor. Occupation: Fortune-teller

Voice: Forgets to breathe while speaking

Attributes [hide]

Naill Ray, Male Half-Elf Aristocrat 4
Medium (5'9") Half-Elf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)15 (+2) 14 (+2)8 (-1)
Skills Medicine +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Ignan, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Three Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses like a well dressed Fletcher does. His yellow fur is braided into rings. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the north to a Fletcher, Three learned a great deal about his father's area of expertise. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult.

Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Immigrant, Criminal record. Occupation: Fletcher

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Three Of Ebony, Male Tabaxi Monk 10
Medium (5'11") Tabaxi, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 52 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)13 (+1) 9 (-1)10 (+0)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 700 gp. Smoky quartz (30 gp). Peridot (30 gp). Golden yellow topaz (1100 gp). Red garnet (60 gp). Moonstone (30 gp). Jade (60 gp). Brown-green garnet (60 gp). Red garnet (60 gp).


Social Check DCs


Azzakh Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses well, typically a more casual-formal manner. His scarlet crest is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He comes from a rich northern family. His first spouse was a Hunter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Find a way to reverse the transformation of his sister.

Flaws: Antagonistic, Fearful. Bonds: Attractive, Rich, Family. Occupation: Stylist

Voice: Dark and ominous

Attributes [hide]

Azzakh Qyxpahrgh, Male Dragonborn Commoner 5
Medium (6'4") Dragonborn, Chaotic Good (CR 5)
Armor Class 12
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)8 (-1) 10 (+0)14 (+2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp.


Social Check DCs


Burto Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'3" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His auburn hair is thinning but still full. He has gleaming, smiling brown eyes.

Personality: He dislikes all the random violence that takes place in the south. He invites people to come help in his community garden.

History: Born in a small village he learned the ways of the warrior from his father. He was an apprentice working in his father's forge. He used his abilities to travel the world and help people.

Motivation: To be a Cartwright again.

Ideals: Pacifist, Philantrophist, Fighting. Bonds: Job. Occupation: Butcher

Voice: Sounds elderly

Attributes [hide]

Burto Goodearth, Male Halfling Druid 16
Small (3'3") Halfling, Chaotic Evil (CR 16)
Armor Class 17
Hit Points 66 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)22 (+6) 10 (+0)14 (+2) 13 (+1)10 (+0)
Skills Acrobatics +11, Persuasion +5
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Orc
Attacks Melee +6 / 4d10+1, Ranged +11 / 4d10+6, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146555

Possessions: 1000 gp. Violet garnet (500 gp). Amber (130 gp). Brown-green garnet (130 gp). Jasper (30 gp).


Social Check DCs

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