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Pelaios Idea, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His dark red hair is slicked back into a classic pompadour. This white eyed southerner is not easily forgotten.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Pelaios took refuge in the large cave and found the beat up scimitar and armor he uses now. He now owns his own business.

Motivation: Further expansion of business; and balancing his hectic life and new engraver responsibilities is difficult

Flaws: Forgetful. Bonds: Rich, Job, Military, Nature. Occupation: Engraver

Voice: Rhymes sentences (sorry)

Attributes [hide]

Pelaios Idea, Male Tiefling Rogue 6
Medium (5'3") Tiefling, Chaotic Evil (CR 6)
Armor Class 9
Hit Points 13 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 9 (-1)17 (+3) 9 (-1)20 (+5)
Skills Survival +2
Senses Passive Perception 9
Languages Common, Celestial, Halfling, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Jarsali Melancon, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears tattered old clothes. Her head has been shaved. Her fierce amber eyes like to dwell on things.

Personality: Jarsali is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She comes from a rich eastern family. A freak accident while working with her Body Guard father left her crippled. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it; and she is greedy

Ideals: Extrovert, Logical. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Crown-heir

Voice: Nasally tone

Attributes [hide]

Jarsali Melancon, Female Half-Elf Warlock 10
Medium (5'2") Half-Elf, Lawful Evil (CR 10)
Armor Class 13
Hit Points 20 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 7 (-2)12 (+1) 16 (+3)11 (+0)
Skills Athletics +7, Medicine +7
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13422

Possessions: 13000 sp. Aquamarine (1000 gp). Rock crystal (60 gp). Eye agate (15 gp). Sard (60 gp). Fiery yellow corundum (1400 gp). Iolite (60 gp). Freshwater pearl (15 gp).


Social Check DCs


Barendd Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears dark leathers with embroidery. His hair is short and auburn. His amber eyes are slightly larger than normal.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born at the edge of vast mountains. His childhood dream was to be a Stableman, but he was a colossal failure. He now travels the world, in search of power and loot.

Motivation: Sabotage a competitor; and wants his loneliness to end

Bonds: Job, Adventurer, Nature, Has a crush. Occupation: Junk Dealer

Voice: Dark and ominous

Attributes [hide]

Barendd Lutgehr, Male Dwarf Sorcerer 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)8 (-1) 13 (+1)9 (-1)
Skills Insight +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1600 sp.


Social Check DCs


Sapply Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His hair is long and blonde with streaks of white, and is pulled back with small tan clips. His beard is white, braided, and well cared for. His half smiles and gray eyes are beguiling and draw you in.

Personality: He dislikes all the random violence that takes place in the north. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by giants. Sapply was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: He is compelled to act according to his religious beliefs; and several ex partners dislike his way of doing things and want revenge

Ideals: Pacifist, Extrovert. Bonds: Attractive, Religious, Enemies. Occupation: Cartwright

Voice: Indian accent

Attributes [hide]

Sapply Daergel, Male Gnome Warrior 3
Small (3'3") Gnome, True Neutral (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 11 (+0)15 (+2) 11 (+0)15 (+2)
Skills Deception +4
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Infernal
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Nelkin Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: A 3'1" eastern man, he wears a red tunic with grey highlights, and long tan pants that bunch up around his shoes. He has no hair. His amber eyes lackadaisically let the world flow into them.

Personality: He dislikes all the random violence that takes place in the east. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Nelkin is combative with any and all who dare try his patience in the slightest.

History: His parents moved while he was still in utero so he is the first generation to be born here. Nelkin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: A need for knowledge about a nearby landmark; and he has money and likes to spend it

Ideals: Pacifist, Justice. Flaws: Ugly. Bonds: Immigrant, Adventurer, Rich. Occupation: Bowyer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Nelkin Wildheart, Male Halfling Rogue 3
Small (3'1") Halfling, Neutral Good (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)16 (+3) 12 (+1)11 (+0)
Skills Intimidation +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Sylvan, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3200 sp. 1 Crowbar.


Social Check DCs

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