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NPC Generator

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Advanced [show]


Yvonne Marston, Female Human [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She prefers to wear brown clothing when she does not wear armor. She is an epitome of beauty. Her moppish brown hair is in a traditional bowl cut. She wears large thick round spectacles.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is used to getting what she wants. In part because she is a meticulous planner.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. When Yvonne reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Sabotage a competitor; and revenge

Ideals: Professionalism, Artistic. Bonds: Attractive, Job, Military, Enemies. Occupation: Scribe

Voice: Hissing voice

Attributes [hide]

Yvonne Marston, Female Human Aristocrat 11
Medium (4'10") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 62 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)15 (+2) 16 (+3)15 (+2)
Skills Arcana +6, Stealth +5
Senses Passive Perception 13
Languages Common, Infernal, Terran
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 330 pp. Golden yellow topaz (1400 gp). Fire opal (500 gp). Chrysoprase (50 gp). Peridot (50 gp).


Social Check DCs


Silvo Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many brown ritualistic tattoos. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. With bright brown hair and a scraggly beard. His hazel unseeing eyes seem to look past you.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: When he was but 6 years old his parents immigrated from the west. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy.

Ideals: Joker, Gifted. Flaws: Disease, Impulsive. Bonds: Rich, Immigrant. Occupation: Servant

Voice: Rolls R's

Attributes [hide]

Silvo Tosscobble, Male Halfling Fighter 12
Small (3'3") Halfling, Neutral Good (CR 12)
Armor Class 11
Hit Points 101 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 18 (+4)12 (+1) 14 (+2)15 (+2)
Skills Acrobatics +4, Survival +6
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +6

Possessions: 1000 gp. Large well-done wool tapestry (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ethereal Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. His fur, while still mostly gray, has prominent grey streaks. His eyes are copper and beady.

Personality: He is happy with his job as a Soapmaker. He turns his eye from what people do, preferring to live and let live. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He worked as a nervous Soapmaker and found it very stressful. He has dedicated himself to building a better village for his children.

Motivation: He's looking for his big break.

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Job, Adventurer. Occupation: Soapmaker

Voice: Old thin voice

Attributes [hide]

Ethereal Shoe, Male Tabaxi Barbarian 3
Medium (6'6") Tabaxi, Chaotic Good (CR 3)
Armor Class 14
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)9 (-1) 10 (+0)9 (-1)
Skills Investigation +1, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


Quarion Horineth, Male Half-Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears yellow leather gloves, a yellow jacket, and tight pants. His long white hair reaches down to his waist. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He dislikes all the random violence that takes place in the north. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Herbalist arts, while his father instructed him in etiquette, music and courtly manner. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. After months of barely getting by, Quarion managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He desires power and/or immortality; and he has decided he is irredeemable

Ideals: Pacifist. Flaws: Ugly. Bonds: Criminal record, Rich, Adventurer. Occupation: Herbalist

Voice: Nasally tone

Attributes [hide]

Quarion Horineth, Male Half-Elf Ranger 2
Medium (4'9") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 7 (-2)16 (+3) 9 (-1)11 (+0)
Skills Stealth +3, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Ignan, Terran, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp. Gold and topaz bottle stopper cork (400 gp). Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp). 1 Tanglefoot bags.


Social Check DCs


Gunter Cooper, Male Human [Permalink]

Personal [hide]

Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a penchant for wearing a ring with an oversized amber on his right hand. His chestnut hair is greasy and uncared for. His amber eyes have a joyful gleam in them most of the time.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dyer arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and he is greedy

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Adventurer, Rich. Occupation: Dyer

Voice: Rolls R's

Attributes [hide]

Gunter Cooper, Male Human Bard 1
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)13 (+1) 11 (+0)11 (+0)
Skills Acrobatics +2, Animal Handling +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 90 gp. Silver pearl (160 gp).


Social Check DCs

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