Sarah Gresham, Female Human [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather, and she perpetually has her dagger ready. Her white hair is cut short. She wears a mask on her face.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Dilettante arts, while her father instructed her in etiquette, music and courtly manner. Her mother had invested heavily in several trade routes and wanted her to inherit them. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with her childhood friend.
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Rich. Occupation: Dilettante
Voice: Excited and jittery
Attributes [hide]
Medium (4'7") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
Possessions: A miniature golden chest with tiny emeralds lining the top (50 gp).
Pelt Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a brown and white handkerchief worn on her left side. Her attire stands in sharp contrast to her kukri, which is beautifully polished and possesses an ornate carving of a skull on it. Her orange fur is matted, messy, and big. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: A powerful slaver made her what she is. Cursed with vampirism at a very young age, Pelt has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Seeks redemption; and to get a good night's sleep
Ideals: Optimist. Flaws: Ugly, Insomniac, Disease. Bonds: Criminal record, Mentor. Occupation: Hunter
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'5") Tabaxi, True Neutral (CR 6)
Armor Class 12
Hit Points 29 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 5 (-3) | 17 (+3) |
Senses Passive Perception 7
Languages Common, Auran, Giant
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ishte Gift, Female Tiefling [Permalink]
Personal [hide]
Description: She usually wears her green robe and has her flail always slung over her shoulder. She carries with her a set of flails on her belt, each one with a opal on the hilt. Her hair, while still mostly brown, has prominent grey streaks. This red eyed southerner is not easily forgotten.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is skeptical of what others tell her and is slow to trust.
History: When she was but 7 years old her parents immigrated from the south. From there she went from mercenary job to mercenary job. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ishte fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She wants to meet her childhood hero; and she has passion for adventuring and risk
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Adventurer, Immigrant. Occupation: Sculptor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'8") Tiefling, Neutral Good (CR 14)
Armor Class 11
Hit Points 22 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 17 (+3) | 8 (-1) | 22 (+6) |
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon, Infernal
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 2 |
Possessions: 5000 gp. Black velvet mask with numerous citrines (180 gp). Fire opal pendant on a fine gold chain (400 gp). Silver comb with moonstones (900 gp). Solid gold idol (1000 gp). Jeweled anklet (1000 gp). 1 Minor magic item. 1 Minor magic item.
Artin Silverstone, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and carries kukris. Her hair is short and red. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She uses divination through singing.
History: Artin lived on a farm with her father, near the main road leading to a nearby town. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. By chance she met her sister recently and the two have been together since.
Motivation: Her relatives are trying to arrange a marriage; and find a way to reverse the transformation of her sister
Ideals: Fighting, Optimist, Gifted. Bonds: Poor, Family. Occupation: Tanner
Voice: Nasally tone
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 68 (5d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 19 (+4) | 14 (+2) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven, Infernal, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +6
Possessions: Just what you see.
Helja Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She wears a brown shirt with thin red vertical stripes and yellow pants. Beneath her clothing is a huge mess of scar tissue. She has done her best to style her golden hair to look like a famous performer. She has a dull look in her amber eyes.
Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Masseuse arts, while her mother instructed her in etiquette, music and courtly manner. Cursed with vampirism at a very young age, Helja has worked very hard to control her curse. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Money/treasure; and she has money and likes to spend it
Flaws: Disease, Shy. Bonds: Slave, Attractive, Rich. Occupation: Masseuse
Voice: Rolls R's
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 5)
Armor Class 7
Hit Points 37 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 17 (+3) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +0 / 2d4-3, Grapple +1
Possessions: 200 gp.
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