Great Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His orange fur is greasy and uncared for. His blue eyes dart from person to person.
Personality: Confrontational and typically high on some drug or another. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army
Flaws: Ugly, Addict, Depressed. Bonds: Rich, Military. Occupation: Mortician
Voice: Boston accent
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 18)
Armor Class 11
Hit Points 106 (18d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +10 / 5d6+4, Ranged +7 / 5d6+1, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 3 | 3 | 3 | 3 | 2 |
Possessions: 4000 gp. Deep blue spinel (1400 gp). Zircon (50 gp). Aquamarine (1400 gp). Amethyst (140 gp). Moss agate (5 gp). Rock crystal (50 gp). Tiger eye turquoise (5 gp). Jasper (50 gp). Jet (140 gp). 1 Medium magic item.
Stannor Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears tight fighting clothing, which leaves very little to the imagination. His golden hair is lengthy. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: The child of a Cook, who enjoyed hunting, Stannor was taken on many hunting expeditions. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Stannor fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Retire the richest man in the south; and a need for knowledge about a nearby landmark
Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Nature, Adventurer. Occupation: Slave Trader
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 4)
Armor Class 15
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 19 (+4) | 14 (+2) | 8 (-1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. 1 Minor magic item.
Wrenn Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a faded coat and loose pants complete with wide-brimmed hat. He wears a wide-brimmed hat to cover his moderate length golden hair. He is very pretty but has cold, dead eyes.
Personality: He dislikes all the random violence that takes place in the north. A friendly and beautiful Gnome, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born in the north, but his parents moved at a very young age to the south. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Ruler like his father before him.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and balancing his hectic life and new ruler responsibilities is difficult
Ideals: Pacifist. Flaws: Greedy. Bonds: Attractive, Immigrant, Job. Occupation: Ruler
Voice: Low and grunting
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Elven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 600 gp.
Kaladan Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He usually wears his green robe and has his crossbow always slung over his shoulder. His gold crest is thinning but still full. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He feeds upon the attention of others.
History: Kaladan was raised in a hard working conservative environment. He found a children's book about a Dragonborn Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He struck the Cartwright job and began his own company from there.
Motivation: Meet up once more with his childhood friend; and he is currently in port desperately looking for someone to get him out
Bonds: Attractive, Adventurer, Job, Slave. Occupation: Cartwright
Voice: French accent
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 13)
Armor Class 12
Hit Points 80 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 3 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Orla Daergel, Female Gnome [Permalink]
Personal [hide]
Description: She wears bulky blue painted plate armor, and she perpetually has her bow ready. Her head has been shaved. Her eyes are blue and beady.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born in the south to a Stableman, Orla learned a great deal about her mother's area of expertise. Cursed with a spirit at a very young age, Orla has worked very hard to control her curse. She has achieved small success as a Stableman.
Motivation: Further expansion of business; and expand her business
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Stableman
Voice: Voice breaks
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 8)
Armor Class 12
Hit Points 70 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +3
Possessions: 6000 sp. Moss agate (6 gp).
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