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Advanced [show]


Cloud In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears skinny pants and wears a brown and white robe with the hood down. His fur is beige and curly. His thin eyebrows rest above his beady amber eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born a particularly ugly child, much to the horror of his parents. His childhood dream was to be a Spice Merchant, but he was a colossal failure. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it; and expand his business

Ideals: Joker. Flaws: Ugly. Bonds: Immigrant, Rich, Job. Occupation: Sage

Voice: Hissing voice

Attributes [hide]

Cloud In the Storm, Male Tabaxi Warrior 9
Medium (5'2") Tabaxi, Neutral Good (CR 9)
Armor Class 10
Hit Points 67 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)12 (+1) 12 (+1)20 (+5)
Skills Medicine +4, Nature +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: 8000 sp. Gold music box (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Minor magic item.


Social Check DCs


Adelard Anderton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, marred by teas. His hair, while still mostly silver, has prominent grey streaks. His eyes are green and he is always smoking a pipe.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He works hard and plays hard.

History: Born to a Carpenter, his father struggled to pay the bills. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Doesn't want to be a Engraver and was forced into it by his family; and retire the richest man in the east

Ideals: Entrepeneur, Passionate. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Engraver

Voice: Speaks with back of mouth

Attributes [hide]

Adelard Anderton, Male Human Druid 8
Medium (5'1") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 65 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 16 (+3)16 (+3) 18 (+4)9 (-1)
Skills Athletics +1, Deception +2
Senses Passive Perception 14
Languages Common, Ignan, Halfling, Terran
Attacks Melee +1 / 2d10-2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15643320000

Possessions: 300 gp. Jeweled electrum ring (3000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (120 gp). Old masterpiece painting (700 gp). 1 Minor magic item.


Social Check DCs


Gurdis Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears brown leather gloves, a brown jacket, and tight pants. She keeps her chestnut hair in a pixie cut. She wears a mask on her face.

Personality: She is irascible and easily irritated. She enjoys reading and quiet.

History: She served in the navy to pay for her family's outstanding loans. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and a rival would like her out of the picture

Ideals: Athletic, Logical. Flaws: Antagonistic. Bonds: Military, Criminal record. Occupation: Beggar

Voice: Hard of hearing, loud

Attributes [hide]

Gurdis Rumnaheim, Female Dwarf Expert 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)11 (+0) 8 (-1)11 (+0)
Skills Intimidation +2, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 60 gp.


Social Check DCs


Zunn Hayley, Male Half-Orc [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a top hat to hide his balding. His eyes, though not visible through his cowl, are amber.

Personality: He is witty, but his monotone delivery comes off as unnerving He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born in a small island village. Zunn liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Joker. Flaws: Antagonistic, Fearful. Bonds: Nature, In love. Occupation: Jeweler

Voice: Italian accent

Attributes [hide]

Zunn Hayley, Male Half-Orc Aristocrat 6
Medium (5'7") Half-Orc, Lawful Evil (CR 6)
Armor Class 11
Hit Points 52 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)10 (+0) 14 (+2)4 (-3)
Skills Animal Handling +5, Nature +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Three Of Stars, Female Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a worn and beaten armor. Her fur is short and black. Her copper eyes dart from person to person.

Personality: Stoic and calm, she prefers to meditate than take action. Three enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: From birth she was tutored by a cruel and relentless mentor. Three was born on a far southern desert where she grew up under the tutelage of her mother, an expert Stylist. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is terrified, and will act out of fear; and her relatives are trying to arrange a marriage

Ideals: Disciplined. Flaws: Ugly, Hedonist. Bonds: Mentor, Immigrant. Occupation: Stylist

Voice: Scratchy, weak

Attributes [hide]

Three Of Stars, Female Tabaxi Expert 2
Medium (5'9") Tabaxi, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)9 (-1) 8 (-1)15 (+2)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 170 gp.


Social Check DCs

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