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Advanced [show]


Damaia Art, Female Tiefling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she dresses in collared shirts and wears a proper scarf over her head. She wears a wide-brimmed hat to cover her moderate length red hair. Her half smiles and black eyes are beguiling and draw you in.

Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). She hasn't been sleeping well lately.

Motivation: She wants to meet her childhood hero.

Ideals: Artistic. Flaws: Disease, Insomniac. Bonds: Attractive, Adventurer. Occupation: Armorer

Voice: Low and grunting

Attributes [hide]

Damaia Art, Female Tiefling Warrior 7
Medium (5'2") Tiefling, Chaotic Neutral (CR 7)
Armor Class 8
Hit Points 56 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 15 (+2)12 (+1) 11 (+0)10 (+0)
Skills Athletics +5, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +1

Possessions: 1200 gp. Eye agate (16 gp). Chrysoprase (20 gp). 1 Minor magic item.


Social Check DCs


Raam Creed, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man is generally well dressed albeit a few years behind the times, and a wedding ring on his right hand. His dark red hair is kept up in a ponytail inside a feathered hat. He has gleaming, smiling white eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He uses divination through singing.

History: Raam was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Raam took refuge in the old dungeon and found the beat up lance and armor he uses now. He was granted martial powers by his dying brother.

Motivation: Regain custody of his daughter; and doesn't want to be a brewer and was forced into it by his family

Ideals: Gifted. Bonds: Attractive, In love, Nature, Family. Occupation: Brewer

Voice: Indian accent

Attributes [hide]

Raam Creed, Male Tiefling Sorcerer 11
Medium (6'7") Tiefling, Neutral Evil (CR 11)
Armor Class 11
Hit Points 35 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)15 (+2) 14 (+2)15 (+2)
Skills History +6, Perception +6
Senses Passive Perception 16
Languages Common, Gnome, Celestial
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666664

Possessions: 400 gp. Embroidered and bejeweled glove (3000 gp). Jeweled gold crown (4000 gp). Large well-done wool tapestry (100 gp).


Social Check DCs


Smoking Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He is typically in his Ploughman uniform, and he perpetually has his greataxe ready. His long brown fur is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He exudes charisma. He is a tour de force of persuasion. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Ploughman business at a young age. He worked as a nervous Ploughman and found it very stressful. He moves from town to town, unable to find a place to settle.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Fighting. Flaws: Insomniac. Bonds: Job, Attractive, Immigrant. Occupation: Ploughman

Voice: Speaks like tongue is numb

Attributes [hide]

Smoking Shoe, Male Tabaxi Rogue 7
Medium (5'2") Tabaxi, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 21 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)14 (+2) 9 (-1)12 (+1)
Skills History +5, Religion +5
Senses Passive Perception 9
Languages Common, Abyssal, Giant
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 90 pp.


Social Check DCs


Anbera Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has no hair. Her brown eyes dart from person to person to random spaces in the air.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She also hits on women, regardless of circumstances.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Cursed with unlife at a very young age, Anbera has worked very hard to control her curse. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She's attracted to the PC; and she would like to get married and retire

Flaws: Ugly, Secretive, Disease. Bonds: Has a crush, Rich. Occupation: Glassblower

Voice: Forgets to breathe while speaking

Attributes [hide]

Anbera Strongheart, Female Dwarf Ranger 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)8 (-1) 7 (-2)11 (+0)
Skills Athletics +4, History +1
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Merihim Allure, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who wears tattered old clothes, he is not a threatening figure. His chestnut hair is knotted and matted. His eyes are red and he is always smoking a pipe.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Merihim lived on a farm with his mother, near the main road leading to a nearby town. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Marry his sister to traveling adventurers; and to reunite with his absent mother

Flaws: Ugly. Bonds: Rich, Family, Adventurer. Occupation: Servant

Voice: Irish accent

Attributes [hide]

Merihim Allure, Male Tiefling Expert 11
Medium (6'10") Tiefling, Neutral Good (CR 11)
Armor Class 10
Hit Points 93 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 18 (+4)18 (+4) 14 (+2)17 (+3)
Skills History +8, Performance +7
Senses Passive Perception 12
Languages Common, Orc, Draconic, Gnoll, Dwarven
Attacks Melee +2 / 3d8-2, Ranged +4 / 3d8+0, Grapple +0

Possessions: 1900 gp. Silver comb with moonstones (900 gp). Jeweled electrum ring (3000 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Finely wrought small gold bracelet (90 gp). Gold dragon comb with red garnet eye (800 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (90 gp).


Social Check DCs

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