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Advanced [show]


Bilbron Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a colorful flower in his brown hair. His eyes are brown and catlike.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents enrolled him in a Aristocrat school at a young age so that he could practice his arcane talents. Recently he has begun working with bootleggers and crooks.

Motivation: His relatives are trying to arrange a marriage; and to unite with his sister

Ideals: Gifted. Bonds: Attractive, Criminal record, Immigrant, Family. Occupation: Merchant

Voice: High pitched and raspy

Attributes [hide]

Bilbron Wildwander, Male Gnome Aristocrat 1
Small (3'7") Gnome, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)16 (+3) 15 (+2)11 (+0) 11 (+0)11 (+0)
Skills Stealth +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -2 / 1d4-4, Ranged +5 / 1d4+3, Grapple +3

Possessions: 1 Banded mail.


Social Check DCs


Alice Mundy, Female Half-Elf [Permalink]

Personal [hide]

Description: She has a missing left arm. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her hair is short and chestnut. Her thin eyebrows rest above her beady green eyes.

Personality: She is business-like. She takes instructions and follows them to the letter. She is skeptical of what others tell her and is slow to trust.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is greedy; and money/treasure

Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Sailor

Voice: Hard of hearing, loud

Attributes [hide]

Alice Mundy, Female Half-Elf Commoner 15
Medium (5'3") Half-Elf, Lawful Good (CR 15)
Armor Class 12
Hit Points 49 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)7 (-2) 9 (-1)17 (+3)
Skills Deception +8, Investigation +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2

Possessions: 4000 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). Silver chalice with lapis lazuli gems (110 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). A delicate brass dragon egg (10 gp). Gold dragon comb with red garnet eye (1100 gp). Fire opal pendant on a fine gold chain (900 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mella Brinker, Female Half-Elf [Permalink]

Personal [hide]

Description: She dresses well, wearing yellow shirts, loose pants, and blazers most of the time. She has a moderate pudge and is not very fit. Her brown hair is knotted and matted. She wears large thick round spectacles.

Personality: Mella is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was born blind and as such lacked many opportunities for work. From there she went from mercenary job to mercenary job. During her travels, Mella and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Mella discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Mella fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She's looking for her big break.

Ideals: Extrovert, Fighting. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Tailor

Voice: Squeaky

Attributes [hide]

Mella Brinker, Female Half-Elf Druid 5
Medium (5'9") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)14 (+2) 8 (-1)5 (-3)
Skills History +5, Investigation +5
Senses Passive Perception 9
Languages Common, Elven, Gnome, Celestial
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Altho Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man wears tight fitting clothing which further accentuates his frame. His blonde hair is cut short. He is very pretty but has cold, dead eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Altho was born the youngest of three triplets. Through the years after Altho was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Altho's mother didn't care for him much, and the feeling was mutual. He is searching for what he claims is his rightful reward.

Motivation: He is not mentally stable, and does not behave rationally; and marry his sister to traveling adventurers

Ideals: Joker. Flaws: Antagonistic, Insane. Bonds: Attractive, Family, Adventurer. Occupation: Junk Dealer

Voice: Boston accent

Attributes [hide]

Altho Quickstep, Male Halfling Wizard 1
Small (3'3") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 7 (-2)13 (+1) 13 (+1)11 (+0)
Skills Athletics +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 600 sp.


Social Check DCs


Bathin Quiet, Male Tiefling [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is portly but not overly obese. His silver hair is thinning but still full. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Bathin lived on a farm with his mother, near the main road leading to a nearby town. He was an apprentice working in his mother's forge. He now spends his time doing works of charity.

Motivation: To prove his worth to the world; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Job, Family. Occupation: Miller

Voice: Spits words with contempt

Attributes [hide]

Bathin Quiet, Male Tiefling Druid 1
Medium (6'2") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 15 (+2)8 (-1) 10 (+0)12 (+1)
Skills Investigation +1, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 130 gp. Amethyst (50 gp).


Social Check DCs

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