Hunter Selevarun, Male Half-Elf [Permalink]
Personal [hide]
Description: This western man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His clothes are grease stained in places. His brown hair and beard is wavy and long. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is mildly Half-Elf supremacist, though he does not identify as such. He cannot resist a sob story and will often dote over anyone who has one.
History: His parents moved while he was still in utero so he is the first generation to be born here. As a young adult he joined a group advocating for an improvement in Half-Elven conditions. He used his abilities to travel the world and help people.
Motivation: A strong sense of loyalty to Dragonborn people; and he is a bit of a kleptomaniac
Ideals: Philantrophist. Flaws: Addict, Racist. Bonds: Poor, Immigrant. Occupation: Cartwright
Voice: Australian accent
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 400 gp. Embroidered silk and velvet mantle with numerous moonstones (800 gp). 1 Minor magic item.
Lewis Law, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing a perfectly clean shirt and pair of pants. His hair is long and brown with streaks of red, and is pulled back with small brown clips. His beard is red, braided, and well cared for. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born into a rich family. His first spouse was a Armorer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Marry his brother to traveling adventurers; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Bonds: Attractive, Family, Rich, Criminal record. Occupation: Priest
Voice: Soft and mumbly
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Goblin, Druidic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Enidda Rofferton, Female Gnome [Permalink]
Personal [hide]
Description: 3'5" and lanky with angular features, she is an attractive figure. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has slicked back white hair. Her eyes are violet.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Her parents moved while she was still in utero so she is the first generation to be born here. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Enidda took refuge in the large cave and found the beat up shortbow and armor she uses now. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Enidda fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To end her boredom; and she seems to be bored by most things
Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Nature, Immigrant. Occupation: Ruler
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 200 gp.
Leaf Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She prefers to wear pastel pants and tee shirts. She carries a battered sword and tarnished axe as well. Her white fur is braided into rings. Her eyes are copper and catlike.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She always tries to repair and not replace. It was this mentality that drove her into the Dyer business.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her father was a soldier and died while she was still young. Leaf was left her father's suit of armor and trained in its use and care. She moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Immigrant, Military. Occupation: Dyer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Good (CR 4)
Armor Class 9
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 17000 sp. 1 Minor magic item.
Flask Of Winter, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is typically in her Bookbinder uniform, and sports empty pouches on her belt. Her fur is short and yellow. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Born in a small village she learned the ways of the warrior from her father. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). She ran away from her former home and has been making her living as a Bookbinder for the past few years.
Motivation: She's attracted to the PC; and obtaining odd cultural tabaxi artifacts is her passion
Ideals: Impeccable, Fighting. Bonds: Job, Adventurer, Has a crush. Occupation: Bookbinder
Voice: Italian accent
Attributes [hide]
Medium (4'7") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 27 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 15 (+2) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Giant, Infernal
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 gp. Rhodochrosite (14 gp). Golden yellow topaz (500 gp). Black pearl (500 gp). Black pearl (500 gp). Obsidian (14 gp).
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