Anastrianna Zhanini, Female Half-Elf [Permalink]
Personal [hide]
Description: She stands about 5'8" and prefers to wear flannel. Her right hand appears badly burned and disfigured. Sporting a chestnut mohawk this woman's hair draws a lot of attention. Her half smiles and amber eyes are beguiling and draw you in.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: The child of a Fisher, who enjoyed hunting, Anastrianna was taken on many hunting expeditions. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She has passion for adventuring and risk.
Flaws: Emotional. Bonds: Attractive, Adventurer, Nature. Occupation: Carter
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 10)
Armor Class 12
Hit Points 68 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Elven, Aquan
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1800 gp. Hematite (13 gp). Black pearl (1200 gp). Eye agate (13 gp). Red spinel (120 gp).
Melech Failure, Male Tiefling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears dull black sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. Beneath his clothing is a huge mess of scar tissue. He has wavy black hair. He wears a mask on his face.
Personality: Melech speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. A true patriot, Melech would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in a small village he learned the ways of the warrior from his mother. He took every job he could get his hands on, but the opportunities for Tieflings in the south were limited. He moves from town to town, unable to find a place to settle.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Fighting. Bonds: Slave, Military, Immigrant. Occupation: Sculptor
Voice: Dark and ominous
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 90 gp.
Marastyr Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: She has a missing right arm. She wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her white hair is greasy and uncared for. Her ears are large.
Personality: Calm and collected, she is a well trained Roofer. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Born in the south to a Roofer, Marastyr learned a great deal about her mother's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Roofer work with an outfit from a few towns over. Roofer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Roofer soon after.
Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern
Flaws: Ugly, Impulsive. Bonds: Poor, Job. Occupation: Roofer
Voice: Nasally tone
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Terran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 1000 sp.
Sarah Blyth, Female Human [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 6'1" and wears suspenders and brown workpants. Her shirt is black, and she wears a heavy brown leather apron most of the time. She sports a flattop hair cut. She wears a mask on her face.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Like her father and her sister before her, after school she went straight into learning to become a Engraver. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: To be a Bellfounder again; and to unite with her sister
Ideals: Philantrophist, Gifted. Bonds: Job, Adventurer, Family. Occupation: Engraver
Voice: Spits and sputters
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 69 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +6
Possessions: 26000 sp. Alexandrite (1600 gp). Bloodstone (40 gp). Rose (40 gp). Hematite (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mordai Faith, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has wavy blue hair. He wears round tiny glasses practically rammed into his face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Gifted from a young age, Mordai studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sculptor. He has drifted from career to career and currently works as a Sculptor.
Motivation: Retire the richest man in the south; and he'd like to take his coworkers down a peg
Ideals: Entrepeneur, Optimist, Justice, Gifted. Bonds: Job. Occupation: Sculptor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 47 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 6 (-2) | 11 (+0) | 7 (-2) | 20 (+5) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
Possessions: 4000 gp. Iolite (80 gp). Tiger eye turquoise (8 gp). Lapis lazuli (8 gp). Golden yellow topaz (700 gp). Golden yellow topaz (700 gp). Citrine (80 gp). Rock crystal (80 gp). Malachite (8 gp). Fire opal (900 gp). 1 Minor magic item.
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