Ida Clare, Female Human [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her golden hair is braided into rings. Her green eyes are passionate and lively.
Personality: She never swears and excessively uses polite adverbs when speaking. Energy wise she seems alert and responsive.
History: Born in a small village she learned the ways of the warrior from her mother. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ida fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Fighting, Athletic, Optimist, Professionalism. Occupation: Adventurer
Voice: Slow speaker
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 10)
Armor Class 11
Hit Points 55 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 17 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Draconic, Orc, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 16000 sp. Freshwater pearl (7 gp). Golden yellow topaz (600 gp). Red garnet (120 gp). 1 Minor magic item.
Bilbron Garrick, Male Gnome [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'4" and wears suspenders and tan workpants. His shirt is brown, and he wears a heavy tan leather apron most of the time. He has black hair. His otherwise smooth face is marked with small tiny scars.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He works hard and plays hard.
History: Bilbron was raised in a hard working conservative environment. After coming to the age of reason, Bilbron took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying sister.
Motivation: To be a Painter again; and money/treasure
Ideals: Gifted. Flaws: Selfish, Hedonist. Bonds: Job, Rich. Occupation: Engraver
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Draconic, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 30000 cp. Jet (60 gp). Red-brown spinel (60 gp). Chrysoprase (30 gp). Zircon (30 gp). 1 Everburning torch.
Gorga Fulton, Female Half-Orc [Permalink]
Personal [hide]
Description: Standing 4'7", this woman is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her black hair is thinning but still full. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She takes great joy in being the best Shoemaker in town.
History: She was raised by priests from a young age. Her childhood dream was to be a Server, but she was a colossal failure. She then took over the family business and is one of the better Shoemaker for hire.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Joker. Bonds: Attractive, Job, Religious, Mentor. Occupation: Shoemaker
Voice: High pitched, excited
Attributes [hide]
Medium (4'7") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 21 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 13 (+1) | 5 (-3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 3000 sp. Golden yellow topaz (1000 gp). Chrysoberyl (90 gp).
Bundrigo Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: He wears dull white sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. He has a moderate pudge and is not very fit. His head has been shaved. He has a tattooed face.
Personality: Bundrigo is depressed about a lot of things. He tends to be a nihilist. He is obsessed with finding treasure.
History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was a soldier and died while he was still young. Bundrigo was left his mother's suit of armor and trained in its use and care. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion.
Flaws: Ugly, Depressed. Bonds: Adventurer, Immigrant, Military. Occupation: Dyer
Voice: Whispers
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 14)
Armor Class 10
Hit Points 162 (14d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 18 (+4) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Draconic
Attacks Melee +6 / 4d6+1, Ranged +4 / 4d6-1, Grapple +1
Possessions: 4000 gp. Moss agate (5 gp). Tiger eye turquoise (5 gp). Amber (140 gp). Golden yellow topaz (900 gp). Jasper (70 gp). Violet garnet (900 gp). Aquamarine (900 gp). Eye agate (5 gp). Bloodstone (70 gp). Rock crystal (70 gp). Bloodstone (70 gp). Amber (140 gp). White opal (600 gp). Obsidian (5 gp). Black opal (600 gp). Azurite (5 gp). 1 Minor magic item. 1 Minor magic item.
Pelt Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a brown vest with golden trim over her white shirt. Her violet leather gloves and pants are well-kept, and her brown boots flare out at the collars. She keeps her long white fur kept up in a rat tail. Her amber eyes are passionate and lively.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born to a criminal king-pin and mafia family Her first spouse was a Dyer, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To find somewhere to settle down; and to end her boredom
Flaws: Mundane. Bonds: Family, Religious, Criminal record, Job. Occupation: Adventurer
Voice: Soft and melodious
Attributes [hide]
Medium (4'8") Tabaxi, Neutral Evil (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Aquan, Auran
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: Silver comb with moonstones (200 gp).
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