Wymar Kendal, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears a brown collared shirt and blue pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt, marred by teas. He sports a flattop hair cut. He wears a mask on his face.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Revenge; and to get a good night's sleep
Ideals: Disciplined, Fighting. Flaws: Ugly. Bonds: Nature, Immigrant. Occupation: Dilettante
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 7)
Armor Class 11
Hit Points 42 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 7 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 700 gp. Golden yellow topaz (200 gp). 1 Minor magic item.
Three Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with wide-brimmed hat. She has black fur. This hazel eyed northerner is not easily forgotten.
Personality: She acts crazy and hedonistic. The war was a terrible time for her, and Three does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born in the north. Because her father participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. She was preparing to flee to the north, but the outbreak of war prevented her and her mother from journeying north to reunite her family. She moves from town to town, unable to find a place to settle.
Motivation: She feels kind of lost in life; and she wants revenge against orcs
Flaws: Hedonist, Depressed. Bonds: Military, Immigrant, Enemies. Occupation: Locksmith
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Neutral (CR 14)
Armor Class 12
Hit Points 63 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 |
Possessions: 3000 gp. Solid gold idol (700 gp). Jeweled gold crown (7000 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Large well-done wool tapestry (500 gp). 1 Medium magic item.
Skirt Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her black fur is drawn into a tight pony tail with a dagger scrunchie. Her otherwise smooth face is marked with small tiny scars.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She got into the Armorer business at a young age. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: She is wracked by social anxiety; and she is terrified, and will act out of fear
Ideals: Gifted. Flaws: Impulsive, Fearful. Bonds: Rich, Job, In love. Occupation: Armorer
Voice: Loud with bravado
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Good (CR 6)
Armor Class 12
Hit Points 31 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 200 gp. Eye agate (6 gp).
Melech Dread, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He dresses like a well dressed Dilettante does. His purple hair is heavily combed to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He is witty, but his monotone delivery comes off as unnerving He is harsh and unforgiving.
History: Melech was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His homeland was ravaged by war and he spent much of his life rebuilding it. He now owns his own business.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Joker. Flaws: Antagonistic, PTSD. Bonds: Job, Poor. Occupation: Dilettante
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'11") Tiefling, Lawful Good (CR 17)
Armor Class 12
Hit Points 110 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 7 (-2) | 19 (+4) |
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +7 / 5d4+1, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 1700 pp. Citrine (40 gp). Rhodochrosite (5 gp). Aquamarine (700 gp). Blue quartz (5 gp). Pink pearl (140 gp). Lapis lazuli (5 gp). Aquamarine (700 gp). Red garnet (140 gp). Carnelian (40 gp). Violet garnet (700 gp). Sard (40 gp). Rhodochrosite (5 gp). Tiger eye turquoise (5 gp). Smoky quartz (40 gp). Freshwater pearl (5 gp). Blue sapphire (400 gp). Malachite (5 gp). Pink pearl (140 gp). Aquamarine (700 gp). Carnelian (40 gp).
Ghaliver Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He prefers to wear red clothing when he does not wear armor. He has no hair. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He cannot resist a sob story and will often dote over anyone who has one.
History: He served in the navy to pay for his family's outstanding loans. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and doesn't want to be a laborer and was forced into it by his family
Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Military, Family, Criminal record. Occupation: Laborer
Voice: Shortens vowels
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 11
Hit Points 24 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Onyx (40 gp). Golden pearl (110 gp). Coral (110 gp). 1 Banded mail. 1 Banded mail. 1 Chain shirt.
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