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Advanced [show]


William Hamilton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. Beneath his clothing is a huge mess of scar tissue. His hair is always cut to a buzz. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: William was born the youngest of three triplets. As a young adult he joined a group advocating for an improvement in Human conditions. He was granted druidic powers by his dying brother.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and find a way to reverse the transformation of his brother

Ideals: Justice, Gifted. Flaws: Racist. Bonds: Slave, Family, Enemies. Occupation: Animal Trainer

Voice: Can't modulate volume

Attributes [hide]

William Hamilton, Male Human Commoner 1
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)9 (-1) 12 (+1)13 (+1)
Skills Acrobatics +1, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: Rose (30 gp).


Social Check DCs


Balam Fear, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green collared shirt and violet pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He keeps his red hair in a pixie cut. His black eyes peer out from beneath his small green hat.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the west to a Barkeep, Balam learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Balam took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. He has drifted from career to career and currently works as a Barkeep.

Motivation: Wants a kiss; and wants his loneliness to end

Flaws: Emotional, Impulsive. Bonds: Job, Nature, Has a crush. Occupation: Barkeep

Voice: Sleepy voice

Attributes [hide]

Balam Fear, Male Tiefling Wizard 2
Medium (6'4") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)12 (+1) 8 (-1)15 (+2)
Skills Deception +4, Religion +3
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 240 gp.


Social Check DCs


Uthemar Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of shortspears, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His hair is cut close to his head. His gray eyes peer out from beneath his broad yellow hat.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in a small village he learned the ways of the warrior from his father. His father had invested heavily in several trade routes and wanted him to inherit them. He now travels the world, in search of power and loot.

Motivation: An old rival family wants him found; and he wants to meet his childhood hero

Ideals: Fighting, Optimist. Flaws: Disease. Bonds: Rich, Adventurer, Family. Occupation: Locksmith

Voice: Ums and uhs a lot

Attributes [hide]

Uthemar Sherman, Male Half-Elf Rogue 5
Medium (5'6") Half-Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 43 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 18 (+4)11 (+0) 9 (-1)14 (+2)
Skills Investigation +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frug Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He wears an entirely tan suit with white socks and a vest with buckled shoes. He wears his red hair up. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Disease. Bonds: Rich. Occupation: Bather

Voice: Voice breaks

Attributes [hide]

Frug Miggledy, Male Gnome Bard 4
Small (3'7") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 44 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 20 (+5)14 (+2) 12 (+1)9 (-1)
Skills Intimidation +1, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Terran, Druidic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 500 gp. 1 Masterwork Light wooden shield. 1 Banded mail. 1 Darkwood Shield. 1 Chain shirt.


Social Check DCs


Balimaar Goltorah, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears tight fitting clothing which further accentuates his frame. He keeps his long silver hair kept up in a rat tail. His eyes are gray and he is always smoking a pipe.

Personality: He is calm most of the time but flees social interaction. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a pair of adventurers, Balimaar grew up listening to his mother's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Ideals: Athletic, Impeccable, Fighting. Flaws: Shy. Bonds: Attractive, Adventurer. Occupation: Fletcher

Voice: Squeaky

Attributes [hide]

Balimaar Goltorah, Male Half-Elf Wizard 5
Medium (5'5") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 30 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)15 (+2) 11 (+0)13 (+1)
Skills Performance +4, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Goblin, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 400 gp.


Social Check DCs

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