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NPC Generator

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Advanced [show]


Mumpena Welber, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears long strands of amber and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She wears her hair in dreadlocks. Her eyes are violet and she is always smoking a pipe.

Personality: She can speak with the recently deceased. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Mumpena was born the youngest of three triplets. Mumpena liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a flail and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Money/treasure.

Ideals: Gifted, Extrovert. Bonds: Rich, Family, Nature. Occupation: Bricklayer

Voice: Jamaican accent

Attributes [hide]

Mumpena Welber, Female Gnome Aristocrat 4
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 20 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 8 (-1)16 (+3) 13 (+1)5 (-3)
Skills Acrobatics +5, History +5
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Giant, Infernal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5

Possessions: 26000 sp. A delicate silver chain set with a tourmaline (90 gp). Finely wrought small gold bracelet (90 gp). 1 Masterwork Heavy steel shield. 1 Masterwork Heavy steel shield.


Social Check DCs


Two Llamas Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a pastel coat over a brown low-cut shirt, and a deerstalker hat upon his head. He wears his cinnamon fur up. His fierce copper eyes like to dwell on things.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He comes from a rich northern family. When Two Llamas reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.

Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day

Flaws: Antagonistic. Bonds: Rich, Military, Criminal record. Occupation: Carpenter

Voice: Speaks through clenched teeth

Attributes [hide]

Two Llamas Hummingbird, Male Tabaxi Monk 1
Medium (5'4") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)16 (+3) 6 (-2)16 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 8
Languages Common, Orc, Gnome, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 400 sp.


Social Check DCs


Maynild Brinker, Female Half-Elf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears violet leather gloves, a violet jacket, and tight pants. Her white hair is thinning but still full. Her hazel eyes dart from person to person.

Personality: Abrasive and pushy, she has a hard time making friends. She would rather hide behind her crafts than deal with other people.

History: She was born to loving parents in a slum to the west. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away.

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Poor. Occupation: Assassin

Voice: Slow speaker

Attributes [hide]

Maynild Brinker, Female Half-Elf Adept 8
Medium (5'7") Half-Elf, Neutral Good (CR 8)
Armor Class 10
Hit Points 52 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)11 (+0) 12 (+1)16 (+3)
Skills Arcana +3, Survival +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 1100 gp. Fiery yellow corundum (700 gp). Deep blue spinel (800 gp). Tourmaline (160 gp). Deep blue spinel (800 gp). White pearl (160 gp).


Social Check DCs


Left-Handed Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is dressed in a clean brown cloak covering his clean studded leather. His white fur is knotted and matted. His yellow unseeing eyes seem to look past you.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He served in the navy to pay for his family's outstanding loans. In his 13th year, his parents were killed by a goblins raid, leaving Left-Handed alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Left-Handed was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he wants revenge against goblins

Ideals: Joker. Flaws: Disease, Depressed. Bonds: Military, Enemies. Occupation: Bookbinder

Voice: Smoker's lung

Attributes [hide]

Left-Handed Of Clay, Male Tabaxi Rogue 10
Medium (5'8") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 40 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)5 (-3) 13 (+1)14 (+2)
Skills Religion +1, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1000 gp. Golden circlet with four aquamarines (2000 gp). A pair of silk slippers encrusted with tiny pearls. (130 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Gold dragon comb with red garnet eye (1300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Silver comb with moonstones (600 gp). 1 Minor magic item.


Social Check DCs


Simon Fawcett, Male Human [Permalink]

Personal [hide]

Description: This southern man likes to wear ponchos typically of a light brown in addition to tight pants. His clothes are grease stained in places. His hair is long and white with streaks of golden, and is pulled back with small brown clips. His beard is golden, braided, and well cared for. His green eyes dart from person to person.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Simon lived on a farm with his mother, near the main road leading to a nearby town. His druidic abilities were realized during a raid on his village. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist, Gifted. Bonds: Poor, Immigrant, Military, Family. Occupation: Stableman

Voice: Aggressive tone

Attributes [hide]

Simon Fawcett, Male Human Monk 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)10 (+0) 15 (+2)7 (-2)
Skills Animal Handling +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2400 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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