Korfel Franklin, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his quarterstaff with his veritable burlap sack of a shirt. He is physically well-built. His hair is silver and curly. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: A skeptical and narcissistic man, Korfel's first love is himself. His second love is also himself. He invites people to come help in his community garden.
History: He was born at the edge of vast island. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He used his abilities to travel the world and help people.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable, Philantrophist, Gifted. Bonds: Nature. Occupation: Assassin
Voice: Spits and sputters
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Good (CR 6)
Armor Class 9
Hit Points 43 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 17 (+3) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Giant, Celestial
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1000 gp. Star ruby (600 gp). Eye agate (8 gp). Bloodstone (70 gp). Aquamarine (900 gp). 1 Minor magic item. 1 Minor magic item.
Spring Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man wears a simple pastel robe with black stripes complete with hood and is in decent physical shape. He keeps his long brown fur kept up in a rat tail. He has green eyes and a pastel hat with a black feather.
Personality: Abrasive and pushy, he has a hard time making friends. He is able to make almost anything out of random pieces of junk.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Locksmith arts, while his mother instructed him in etiquette, music and courtly manner. After coming to the age of reason, Spring took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero; and he feels that his past leaves him morally obligated to help
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Adventurer, Criminal record. Occupation: Locksmith
Voice: Indian accent
Attributes [hide]
Medium (5'9") Tabaxi, True Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 15 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Ignan, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Alexandrite (500 gp). Azurite (11 gp). Golden pearl (120 gp).
Frederick Tindall, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, but even with his fine clothing he looks run-down. He wears his red hair down. His green eyes are passionate and lively.
Personality: He is a Cartwright first and foremost. He believes firmly that knowledge should be universal. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born to a pair of adventurers, Frederick grew up listening to his father's many stories. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Frederick's homeland. Frederick decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally; and sabotage a competitor
Ideals: Fighting. Flaws: Insane. Bonds: Immigrant, Job, Adventurer. Occupation: Cartwright
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 11)
Armor Class 13
Hit Points 65 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 6 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +5
Possessions: 1800 gp. Banded agate (4 gp). Tiger eye turquoise (4 gp). Blue quartz (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Stacee Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest. She carries with her a set of greataxes, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. Her hair is greying and her face has many wrinkles. Her half smiles and violet eyes are beguiling and draw you in.
Personality: She is mildly Halfling supremacist, though she does not identify as such. She is an amazing painter.
History: Sold as a small child to a necromancer, Stacee was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Stacee's homeland. Stacee decided to take the middle way and become a bodyguard. She moves from town to town, unable to find a place to settle.
Motivation: A strong sense of loyalty to Elven people.
Ideals: Fighting, Gifted. Flaws: Racist. Bonds: Attractive, Mentor, Immigrant. Occupation: Body Guard
Voice: Creaky witch voice
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 13 (+1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Halfling, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1300 sp. Banded agate (7 gp). 1 Darkwood Buckler.
Nora Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a brown armored body suit, with a simple black line shooting up and back down. She sports a flattop hair cut. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is business-like. She takes instructions and follows them to the letter. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She is the product a well kept family trust fund and as such has never really known need. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure; and she is greedy
Ideals: Professionalism. Flaws: Secretive. Bonds: Rich. Occupation: Laborer
Voice: Dutch accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 23 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 500 gp. 1 Full Plate. 1 Full Plate.
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