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Advanced [show]


Surina Argenthrixus, Female Dragonborn [Permalink]

Personal [hide]

Description: This late middle aged woman wears tattered old clothes and is in decent physical shape. She has done her best to style her gold crest to look like a famous performer. She wears a mask on her face.

Personality: She is extraordinarily eccentric. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was born a particularly ugly child, much to the horror of her parents. Surina was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Surina decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has recently gotten a pet goose that steals things from people.

Motivation: She has comitted a past crime that haunts her to this day; and seeks redemption

Ideals: Optimist. Flaws: Ugly, Insane, PTSD. Bonds: Criminal record. Occupation: Beggar

Voice: pre-pubescent

Attributes [hide]

Surina Argenthrixus, Female Dragonborn Ranger 7
Medium (6'7") Dragonborn, Lawful Evil (CR 7)
Armor Class 13
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 14 (+2)15 (+2) 15 (+2)12 (+1)
Skills Animal Handling +5, Investigation +5
Senses Passive Perception 12
Languages Common, Giant, Abyssal
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: Star rose quartz (80 gp). White opal (800 gp). Malachite (7 gp).


Social Check DCs


Qemuel Mystery, Male Tiefling [Permalink]

Personal [hide]

Description: He wears just a green suit. He has a moderate pudge and is not very fit. His black hair is heavily combed to the right. His eyes are likewise black.

Personality: Abrasive and pushy, he has a hard time making friends. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Qemuel was born the youngest of three triplets. In his 14th year, his parents were killed by a giants raid, leaving Qemuel alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: To unite with his brother; and to clean up the streets

Flaws: Antagonistic, Hedonist. Bonds: Family, Enemies, Guardian. Occupation: Miller

Voice: Creaky witch voice

Attributes [hide]

Qemuel Mystery, Male Tiefling Warrior 15
Medium (5'10") Tiefling, Chaotic Neutral (CR 15)
Armor Class 10
Hit Points 145 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 19 (+4)8 (-1) 15 (+2)18 (+4)
Skills History +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1

Possessions: 5000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Branson, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a grey costume with the symbols of the sun god on his torso. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born the only child of a wealthy merchant. His father took him hunting and taught him how to get in the mind of other creatures. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has comitted a past crime that haunts him to this day; and he feels kind of lost in life

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Rich, Nature, Criminal record. Occupation: Bowyer

Voice: Uses sign language

Attributes [hide]

Manfred Branson, Male Human Warlock 1
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 13 (+1)14 (+2) 10 (+0)14 (+2)
Skills Medicine +2, Nature +4
Senses Passive Perception 10
Languages Common, Druidic, Elven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 100 gp.


Social Check DCs


Herleva Connors, Female Half-Elf [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a tight fitting yellow shirt and pants. She sports chestnut long hair. Her eyes are likewise brown. Her teeth are yellowed and unaligned.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She plays an instrument quite well.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was granted psionic powers by her dying brother.

Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Artistic, Gifted. Flaws: Ugly, Fearful. Bonds: Religious. Occupation: Architect

Voice: pre-pubescent

Attributes [hide]

Herleva Connors, Female Half-Elf Commoner 1
Medium (5'5") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)15 (+2) 16 (+3)13 (+1)
Skills Insight +5, Investigation +4
Senses Passive Perception 13
Languages Common, Elven, Giant, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 80 gp.


Social Check DCs


Uraim Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears many layers of old clothing at all times. His whole body is exceptionally muscular. With bright golden hair and a scraggly beard. His face is covered beneath a completely black helmet.

Personality: He loves telling others what to do and how they should feel about things. He can't help but pocket interesting objects he comes across

History: Born to a Mason, his mother struggled to pay the bills. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Opinionated. Flaws: Ugly. Bonds: Poor, Immigrant, Criminal record. Occupation: Ruler

Voice: Gruff and masculine

Attributes [hide]

Uraim Hammerstone, Male Dwarf Barbarian 3
Medium (3'11") Dwarf, Lawful Evil (CR 3)
Armor Class 9
Hit Points 39 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 18 (+4)14 (+2) 10 (+0)7 (-2)
Skills Intimidation +0
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp. 1 Half-Plate. 1 Banded mail.


Social Check DCs

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