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NPC Generator

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Advanced [show]


Galinndan Holimion, Male Half-Elf [Permalink]

Personal [hide]

Description: This dark-skinned male wears clothing that is held on in multiple layers but all of it is in poor condition. He is tall, broad shouldered and powerfully built. His blonde hair is still thick. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born the only child of a wealthy merchant. Galinndan abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends.

Ideals: Professionalism, Entrepeneur. Bonds: Poor, Attractive, Adventurer. Occupation: Layabout

Voice: Italian accent

Attributes [hide]

Galinndan Holimion, Male Half-Elf Expert 5
Medium (5'2") Half-Elf, True Neutral (CR 5)
Armor Class 13
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)15 (+2) 11 (+0)13 (+1)
Skills Intimidation +4, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Elven, Infernal, Auran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 5000 sp. Blue star sapphire (1500 gp). Amber (160 gp). 1 Masterwork Heavy steel shield. 1 Darkwood Shield. 1 Breastplate. 1 Full Plate.


Social Check DCs


Mord Ridley, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who dresses well, typically a more casual-formal manner, he is not a threatening figure. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Shy, Fearful. Bonds: Attractive, Religious, Mentor. Occupation: Bellfounder

Voice: Smoker's lung

Attributes [hide]

Mord Ridley, Male Half-Orc Commoner 3
Medium (6'0") Half-Orc, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)9 (-1) 15 (+2)10 (+0)
Skills Medicine +4, Performance +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Marastyr Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: This woman stands a little under 3'10" and is a bit bulky. She is very muscular particularly in the legs. She wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed warhammer, just in case. She keeps her white hair in a flapper bob. Her eyes are gray and she is always smoking a pipe.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She can't help but pocket interesting objects she comes across

History: From birth she was tutored by a cruel and relentless mentor. In her 13th year, her parents were killed by a gnolls raid, leaving Marastyr alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Marastyr was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.

Motivation: Someone believes her a fraud; and she is a bit of a kleptomaniac

Flaws: Antagonistic. Bonds: Criminal record, Mentor, Enemies. Occupation: Barber

Voice: Low rumbling, strings words together

Attributes [hide]

Marastyr Aranore, Female Dwarf Barbarian 12
Medium (3'10") Dwarf, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 84 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 10 (+0)14 (+2) 11 (+0)14 (+2)
Skills Arcana +6, Religion +6
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Auran
Attacks Melee +8 / 3d10+4, Ranged +4 / 3d10+0, Grapple +4

Possessions: 100 pp. Brass mug with jade inlays (600 gp). 1 Minor magic item.


Social Check DCs


Elizabeth Burton, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and wears tattered old clothes. Her brown hair is still thick. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She does not trust anyone and sleeps with one eye open.

History: She was born on a small isolated farm. After coming to the age of reason, Elizabeth took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She inherited the family business which she has now maintained for 12 years.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Job, Nature. Occupation: Interpreter

Voice: Indian accent

Attributes [hide]

Elizabeth Burton, Female Human Wizard 1
Medium (4'11") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)13 (+1) 11 (+0)12 (+1)
Skills Perception +2, Performance +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 40 pp.


Social Check DCs


Anne Copeland, Female Human [Permalink]

Personal [hide]

Description: She has a missing right arm. She wears long strands of topaz and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has no hair. She has amber eyes and a grey hat with a brown feather.

Personality: She is a Bounty Hunter first and foremost. She believes firmly that knowledge should be universal. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was born a particularly ugly child, much to the horror of her parents. She worked as a nervous Bounty Hunter and found it very stressful. She now owns her own business.

Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg

Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Bounty Hunter

Voice: Creaky witch voice

Attributes [hide]

Anne Copeland, Female Human Rogue 1
Medium (4'8") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)10 (+0) 11 (+0)7 (-2)
Skills Acrobatics +1, Athletics +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +3

Possessions: 300 sp.


Social Check DCs

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