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NPC Generator

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Advanced [show]


Yvonne Alton, Female Human [Permalink]

Personal [hide]

Description: This woman wears a faded coat and loose pants complete with small hat. She is muscular with a powerful set of arms. Her chestnut hair is lengthy and is close to two feet long. Her eyes are likewise gray.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Born to a Bowyer, her father struggled to pay the bills. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She now travels the world, in search of power and loot.

Motivation: She's in love; and a need for knowledge about a nearby landmark

Flaws: Depressed. Bonds: Adventurer, Poor, In love, Has a crush. Occupation: Laborer

Voice: Jamaican accent

Attributes [hide]

Yvonne Alton, Female Human Cleric 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)14 (+2) 10 (+0)12 (+1)
Skills Religion +4, Stealth +2
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Just what you see.


Social Check DCs


Osco Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tattered old clothes. He keeps his blonde hair in a flapper bob. This brown eyed easterner is not easily forgotten.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Logical. Flaws: Ugly, Shy, Insane. Occupation: Body Guard

Voice: Whispers

Attributes [hide]

Osco Copperkettle, Male Halfling Aristocrat 2
Small (3'1") Halfling, Lawful Evil (CR 2)
Armor Class 15
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 9 (-1)12 (+1) 9 (-1)7 (-2)
Skills History +3, Intimidation +0
Senses Passive Perception 9
Languages Common, Halfling, Infernal
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 330 gp.


Social Check DCs


Arannis Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He typically wears blue cloth garments or leather armor. He has a hunchback. His long silver hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is afraid of women and trembles around them

History: Gifted from a young age, Arannis studied abroad. His parents enrolled him in a Ranger school at a young age so that he could practice his arcane talents. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Job, Adventurer. Occupation: Apothecary

Voice: Raspy

Attributes [hide]

Arannis Koehlanna, Male Elf Ranger 6
Medium (5'1") Elf, Neutral Good (CR 6)
Armor Class 11
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)8 (-1) 8 (-1)14 (+2)
Skills Perception +2, Persuasion +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs


Osco Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tight fitting red shirt and pants. His hair is cut close to his head. His amber eyes have a joyful gleam in them most of the time.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born several months after his father was called into army service. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Joker, Fighting. Bonds: Nature, Military, Rich. Occupation: Cartwright

Voice: Prounounces S like Z

Attributes [hide]

Osco Silvereyes, Male Halfling Expert 6
Small (3'4") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 35 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)10 (+0) 12 (+1)16 (+3)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 10 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raam Grief, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears an entirely green suit with violet socks and a vest with buckled shoes. His long purple hair is drawn into a two foot long braid. He has a dull look in his silver eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Raam was born in the east. At a young age he loved to build and create. Raam was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Raam decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Athletic, Justice, Artistic, Persistence. Bonds: Criminal record. Occupation: Sage

Voice: Sighs a lot, exhausted

Attributes [hide]

Raam Grief, Male Tiefling Sorcerer 10
Medium (6'3") Tiefling, Neutral Evil (CR 10)
Armor Class 14
Hit Points 15 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 9 (-1)12 (+1) 12 (+1)18 (+4)
Skills Athletics +5, History +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 2100 gp. Black pearl (1400 gp). Iolite (20 gp). Lapis lazuli (12 gp). Rhodochrosite (12 gp). 1 Minor magic item.


Social Check DCs

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