Quick Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured, and a wedding ring on her left hand. She sports a flattop fur cut. Her eyes are blue and catlike.
Personality: Aggressive, abrasive, and angry, Quick embodies much of what other species detest in the Tabaxis. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Quick was born into a poor family. Growing up, she dreamt of becoming a Fighter, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Fighter in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's looking for her big break; and to reunite with her old friends
Ideals: Extrovert. Flaws: Antagonistic. Bonds: In love, Poor, Adventurer. Occupation: Sellsword
Voice: Creaky witch voice
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 9
Hit Points 79 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 16 (+3) | 15 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Goblin, Terran
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2
Possessions: 1800 gp. Sapphire pendant on gold chain (1900 gp). Gold and topaz bottle stopper cork (700 gp). Large well-done wool tapestry (500 gp). A roughly beaten golden orb (70 gp). 1 Minor magic item. 1 Minor magic item.
Wrenn Beren, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears just a blue suit. His red hair is still thick. His thin eyebrows rest above his beady brown eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born in the west, but his parents moved at a very young age to the south. He made a point of taking high paying jobs and getting most of it up front. He moves from town to town, unable to find a place to settle.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Priest
Voice: Stutters
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 9)
Armor Class 13
Hit Points 102 (9d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 18 (+4) | 18 (+4) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Gnome, Celestial, Elven, Orc, Undercommon
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 9000 sp. Fire opal (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Eldon Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan coat over a violet low-cut shirt, and a deerstalker hat upon his head. He carries with him a set of hammers on his belt, each one with a topaz on the hilt. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is lazy and tries to find solutions quickly.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Doesn't want to be a Carter and was forced into it by his family; and a deep hatred of drow
Ideals: Fighting. Flaws: Lazy. Bonds: Enemies, Slave, Family. Occupation: Carter
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 33 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 10 (+0) | 17 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Terran, Aquan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 25000 cp. Chalcedony (70 gp). Malachite (10 gp). Jet (100 gp). Fiery yellow corundum (800 gp).
Cecily Quinten, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears dull yellow sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed scimitar, just in case. She sports a flattop hair cut. She wears crescent spectacles with a black brim.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born to a pair of adventurers, Cecily grew up listening to her mother's many stories. She found a children's book about a Half-Elf Adept who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she desires power and/or immortality
Ideals: Optimist, Persistence. Flaws: Greedy. Bonds: Nature, Adventurer. Occupation: Butcher
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 18 (+4) | 16 (+3) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Elven, Terran, Sylvan, Infernal, Auran
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 100 gp. Emerald (500 gp). Deep blue spinel (1600 gp). Chrysoberyl (110 gp).
Koeth Goltorah, Male Elf [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears very tight pants and wife beaters, though occasionally he sports a blue coat. His hair is short and black. His eyes are likewise gray.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. A true patriot, Koeth would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Koeth liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new laborer responsibilities is difficult
Flaws: Ugly. Bonds: Military, Rich, Nature, Job. Occupation: Laborer
Voice: Italian accent
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 10)
Armor Class 12
Hit Points 34 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 900 gp. Aquamarine (1500 gp). Fiery yellow corundum (1100 gp). Moss agate (9 gp). Star rose quartz (80 gp). Golden yellow topaz (1500 gp). Obsidian (9 gp). Lapis lazuli (9 gp). Blue star sapphire (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
