Umpen Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: He wears tattered old clothes, and he perpetually has his whip ready. His hair, while still mostly chestnut, has prominent grey streaks. His gray eyes are slightly larger than normal.
Personality: Always inclined to offer people food he seems plenty friendly. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His parents moved while he was still in utero so he is the first generation to be born here. At a young age his mother died while driving off some goblins. His father being the stubborn sort decided to stay and helped train him in whip use. He left for the north, certain he would find work there.
Motivation: Someone believes him a fraud; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Enemies. Occupation: Brewer
Voice: Middle-eastern accent
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 32 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp.
Nurkara Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She wears a grey vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her grey boots flare out at the collars. Her hair is short and black. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is obsessed with finding treasure.
History: Nurkara hails from a village terrorized by gnolls. She took every job she could get her hands on, but the opportunities for Dwarves in the north were limited. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Someone believes her a fraud.
Ideals: Justice. Flaws: Insomniac. Bonds: Adventurer, Enemies, Immigrant. Occupation: Barrister
Voice: Booming voice
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: Brass mug with jade inlays (600 gp).
Ahvain Selevarun, Male Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a yellow vest and prefers brown and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his black hair in a flapper bob. His blue eyes are slightly larger than normal.
Personality: Eccentric and domineering, Ahvain will drive conversation. A true patriot, Ahvain would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Ahvain lived on a farm with his father, near the main road leading to a nearby town. A gifted student he started as a Mercenary, but he got bored and became a Beggar. He has achieved small success as a Beggar.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Extrovert. Flaws: Ugly. Bonds: Military, Family, Job. Occupation: Beggar
Voice: Soft and mumbly
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Good (CR 5)
Armor Class 7
Hit Points 14 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 4 (-3) | 8 (-1) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +0 / 2d4-3, Grapple +2
Possessions: 500 gp. Silver pearl (80 gp). 4 Holy water. 4 Smokesticks.
Harvest Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Layabout. He has a slight overbite and is overall scrawny. His fur is greying and his face has many wrinkles. His eyes are a pleasant blue.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Harvest enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in the north to a Layabout, Harvest learned a great deal about his mother's area of expertise. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: A deep hatred of goblins; and he has passion for adventuring and risk
Ideals: Impeccable. Flaws: Hedonist. Bonds: Job, Enemies, Adventurer. Occupation: Layabout
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'1") Tabaxi, True Neutral (CR 13)
Armor Class 11
Hit Points 68 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 8 (-1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1
Possessions: 3000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). Jeweled electrum ring (4000 gp). Brass mug with jade inlays (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Solid gold idol (800 gp). A miniature golden chest with tiny emeralds lining the top (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Riswynn Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: She is in excellent shape and very much looks the part of a Barkeep. She has dyed her greying silver hair a little too much giving a sharp silver color. Her eyes are violet.
Personality: She likes to make people angry or surprised. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Riswynn was raised in a hard working conservative environment. Through the years after Riswynn was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Riswynn's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Riswynn and her spouse have recently divorced.
Motivation: Expand her business; and she is compelled to act according to her religious beliefs
Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Adventurer, Religious. Occupation: Barkeep
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 110 gp.
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