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Advanced [show]


Qemuel Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has styled his blue hair well, parting it to the right. His eyes are black and beady.

Personality: He is a Mayor first and foremost. He believes firmly that knowledge should be universal. He uses divination through singing.

History: He was born into a rich family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Qemuel grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Qemuel. He has built up a small fortune and can afford his own way.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Rich, Criminal record. Occupation: Mayor

Voice: Pirate accent

Attributes [hide]

Qemuel Ennui, Male Tiefling Commoner 8
Medium (5'3") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 40 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)11 (+0) 10 (+0)16 (+3)
Skills Perception +3, Stealth +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 160 pp. Malachite (8 gp). Black opal (1400 gp). Red-brown spinel (70 gp). Violet garnet (500 gp).


Social Check DCs


Andram Quiet, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is black and curly. His fierce white eyes like to dwell on things.

Personality: Eccentric and domineering, Andram will drive conversation. He is a bit of a xeno-phobe, disliking non-Tieflings.

History: Andram was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Andram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A rival would like him out of the picture; and seeks redemption

Ideals: Extrovert, Fighting. Flaws: Racist. Bonds: Poor, Criminal record. Occupation: Sculptor

Voice: Irish accent

Attributes [hide]

Andram Quiet, Male Tiefling Aristocrat 1
Medium (6'0") Tiefling, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)13 (+1) 12 (+1)17 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 300 sp. 1 Banded mail.


Social Check DCs


Oriff Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a grey tunic with tan highlights, and long yellow pants that bunch up around her shoes. She has a slight overbite and is overall scrawny. Her golden hair is cut short with large spiked bangs in the front. She has a tattooed face.

Personality: She is irascible and easily irritated. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: When she was but 3 years old her parents immigrated from the north. A few years later when the east was not economically sound they moved to her current location. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge; and someone believes her a fraud

Flaws: Antagonistic, Ugly. Bonds: Rich, Immigrant, Enemies. Occupation: Servant

Voice: Dark and ominous

Attributes [hide]

Oriff Strongheart, Female Dwarf Aristocrat 2
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)10 (+0) 8 (-1)7 (-2)
Skills Athletics +4, Performance +0
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +0

Possessions: 370 gp.


Social Check DCs


Agnes Burrows, Female Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she likes to wear ponchos typically of a light violet in addition to tight pants. Her hair is white and curly. She is very pretty but has cold, dead eyes.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure; and retire the richest woman in the east

Ideals: Fighting, Entrepeneur. Bonds: Attractive, Rich, Criminal record. Occupation: Dilettante

Voice: German accent

Attributes [hide]

Agnes Burrows, Female Half-Elf Barbarian 1
Medium (5'8") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)18 (+4) 13 (+1)11 (+0)
Skills Persuasion +2, Religion +6
Senses Passive Perception 11
Languages Common, Elven, Terran, Ignan, Goblin, Druidic
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 20 gp. 1 Masterwork Common Melee.


Social Check DCs


Kerkad Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and does not wear sleeves and tends to eschew shirts when he can avoid it. His rusty crest is slicked back into a classic pompadour. His gold eyes dart from person to person to random spaces in the air.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is harsh and unforgiving.

History: He got into the Scribe business at a young age. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Kerkad took refuge in the ruined castle and found the beat up pickaxe and armor he uses now. He's also a talented Ploughman, but doesn't like to broadcast it.

Motivation: He feels the way he acts is they only way to get by in the world; and expand his business

Ideals: Artistic, Impeccable. Flaws: Antagonistic. Bonds: Job, Nature. Occupation: Scribe

Voice: Rolls R's

Attributes [hide]

Kerkad Shestendeliath, Male Dragonborn Commoner 2
Medium (6'8") Dragonborn, Chaotic Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)10 (+0) 13 (+1)16 (+3)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4

Possessions: Just what you see.


Social Check DCs

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