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Advanced [show]


Heather Holland, Female Half-Elf [Permalink]

Personal [hide]

Description: She stands about 5'2" and wears a weathered and beat up set of banded mail beneath an oversized violet coat. Her left hand appears badly burned and disfigured. She keeps her white hair in a flapper bob. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born to a criminal king-pin and mafia family Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She is a bit of a kleptomaniac.

Ideals: Philantrophist, Entrepeneur. Bonds: Criminal record. Occupation: Carpenter

Voice: Sensual and smooth

Attributes [hide]

Heather Holland, Female Half-Elf Monk 6
Medium (5'2") Half-Elf, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 18 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)9 (-1) 13 (+1)8 (-1)
Skills Nature +2, Performance +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zepar Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black coat over a red low-cut shirt, and a deerstalker hat upon his head. He is portly but not overly obese. His hair is black and very short. His eyes are likewise gold. His teeth are white and perfect.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Zepar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Elven artifacts is his passion.

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Attractive, Adventurer. Occupation: Butcher

Voice: Raspy

Attributes [hide]

Zepar Ecstasy, Male Tiefling Warrior 3
Medium (5'7") Tiefling, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)14 (+2) 12 (+1)14 (+2)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Ignan, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Wrenn Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tan trousers with brown and green striped suspenders. He wears various colorful collared shirts. His hair is black, silky, and of moderate length. His eyes are a pleasant brown.

Personality: Calm and collected, he is a well trained Sellsword. He misses his home and complains about the freezing weather, even in summer.

History: Born in a small village he learned the ways of the warrior from his mother. Brilliant and gifted he never wanted to apply himself. He moves from town to town, unable to find a place to settle.

Motivation: To be a Sage again; and expand his business

Ideals: Fighting, Gifted. Bonds: Attractive, Job, Immigrant. Occupation: Sellsword

Voice: Excited and jittery

Attributes [hide]

Wrenn Raulnor, Male Gnome Fighter 3
Small (3'3") Gnome, Chaotic Good (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)11 (+0) 11 (+0)10 (+0)
Skills Nature +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 4000 cp. 1 Silver holy symbol.


Social Check DCs


Shump Pickering, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a tight fitting white shirt and pants, and carries longswords. His golden hair is cut short. He wears crescent spectacles with a black brim.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A true patriot, Shump would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: From birth he was tutored by a cruel and relentless mentor. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shump fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wishes to resurrect an old love

Ideals: Fighting, Joker. Bonds: Military, Mentor, In love. Occupation: Crown-heir

Voice: Indian accent

Attributes [hide]

Shump Pickering, Male Half-Orc Ranger 12
Medium (5'1") Half-Orc, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 87 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)13 (+1) 15 (+2)11 (+0)
Skills Insight +6, Religion +5
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tricking Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel collared shirt and white pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He is bristling with hidden weapons, mostly crossbows and shortspears. His fur is brown and curly. He has a dull look in his hazel eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a small toy that he constantly fidgets with.

History: Tricking was born in the east. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. Recently he has begun working with bootleggers and crooks.

Motivation: Meet up once more with his childhood friend; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Persistence. Flaws: Addict. Bonds: Criminal record, Job, Adventurer. Occupation: Priest

Voice: Excited and jittery

Attributes [hide]

Tricking Grass, Male Tabaxi Sorcerer 8
Medium (5'8") Tabaxi, Lawful Evil (CR 8)
Armor Class 12
Hit Points 52 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)12 (+1) 8 (-1)15 (+2)
Skills Intimidation +5, Stealth +5
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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