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Advanced [show]


Ridaro Ilphelkiir, Female Elf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears tattered old clothes. Her hair is brown and very short. She is baby faced.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born in the south. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She now spends her time doing works of charity.

Motivation: She feels threatened by others.

Ideals: Gifted, Philantrophist. Flaws: Ugly, Fearful. Bonds: Immigrant. Occupation: Ploughman

Voice: Strong lisp

Attributes [hide]

Ridaro Ilphelkiir, Female Elf Aristocrat 6
Medium (5'2") Elf, Lawful Good (CR 6)
Armor Class 11
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 16 (+3)15 (+2) 10 (+0)14 (+2)
Skills Perception +3, Performance +5
Senses Passive Perception 15
Languages Common, Elven, Gnome, Abyssal
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1

Possessions: Golden yellow topaz (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Morkral Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His auburn hair, when down, is lengthy. His eyes are amber and catlike.

Personality: Morkral is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A friendly and beautiful Dwarf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was raised in a desert tribe. His childhood dream was to be a Guard, but he was a colossal failure. He tends to his Baker job now, and dutifully fulfills any obligations he has.

Motivation: He seems to be bored by most things; and he'd like to take his coworkers down a peg

Ideals: Extrovert. Flaws: Mundane. Bonds: Attractive, Nature, Job. Occupation: Baker

Voice: Strong lisp

Attributes [hide]

Morkral Balderk, Male Dwarf Aristocrat 12
Medium (4'5") Dwarf, Neutral Good (CR 12)
Armor Class 10
Hit Points 91 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)16 (+3) 14 (+2)8 (-1)
Skills Deception +3, Medicine +6
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Elven, Undercommon
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3

Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ar-Baruk Nash, Male Half-Orc [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft grey waves gently in the breeze. His brown hair is kept up in a ponytail inside a feathered hat. His face is scarred and worn.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a very good compulsive liar and kleptomaniac.

History: Ar-Baruk was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Banker work with an outfit from a few towns over. Banker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Banker like his mother before him.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new banker responsibilities is difficult

Ideals: Joker. Flaws: Ugly. Bonds: Rich, Criminal record, Job. Occupation: Banker

Voice: Sensual and smooth

Attributes [hide]

Ar-Baruk Nash, Male Half-Orc Rogue 2
Medium (6'1") Half-Orc, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)10 (+0) 10 (+0)11 (+0)
Skills Arcana +2, Deception +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 600 sp.


Social Check DCs


Grûblik Clapham, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and he perpetually has his sai ready. His white hair is styled in orderly dreadlocks. His fierce violet eyes like to dwell on things.

Personality: He is calm most of the time but flees social interaction. Animals are drawn to him, and he is able to talk to them.

History: From birth he was tutored by a cruel and relentless mentor. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He was granted divine powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Mentor. Occupation: Doctor

Voice: Can't modulate volume

Attributes [hide]

Grûblik Clapham, Male Half-Orc Monk 12
Medium (5'6") Half-Orc, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 91 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)10 (+0) 10 (+0)12 (+1)
Skills Arcana +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3

Possessions: 200 pp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Silver comb with moonstones (900 gp).


Social Check DCs


Erky Silverthread, Male Gnome [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a slight overbite and is overall scrawny. His white hair is knotted and matted. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is skeptical of what others tell him and is slow to trust.

History: The child of western immigrants he idolized his father. A few years later when the north was not economically sound they moved to his current location. He was always very intelligent and has formed a secret society of specialists.

Motivation: To share knowledge with the world; and to get a good night's sleep

Ideals: Logical. Flaws: Emotional, Shy, Secretive. Bonds: Immigrant. Occupation: Carpenter

Voice: Scratchy, weak

Attributes [hide]

Erky Silverthread, Male Gnome Warrior 14
Small (3'6") Gnome, Neutral Good (CR 14)
Armor Class 13
Hit Points 138 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)12 (+1) 11 (+0)14 (+2)
Skills Acrobatics +7, Persuasion +7
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +7

Possessions: 800 pp. Banded agate (12 gp). Sardonyx (60 gp). Rock crystal (60 gp). Blue sapphire (1200 gp).


Social Check DCs

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