Ovak Gracey, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. She is physically well-built. She has styled her red hair well, parting it to the left. Her brown eyes are slightly larger than normal.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was born in a small forest village. When money was particularly tight she was walking through alleys when she overheard a Ruler hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Her spouse's relatives view her with great suspicion; and obtaining odd cultural dwarven artifacts is her passion
Flaws: Ugly. Bonds: Poor, Criminal record, Nature, Adventurer, Family. Occupation: Ruler
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Evil (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 11 (+0) | 11 (+0) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
Possessions: 8000 cp.
Anakis Caution, Female Tiefling [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times. She wears her blue hair up. She is very pretty but has cold, dead eyes.
Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: Anakis was raised in a hard working conservative environment. She was an athlete and attended two major summer competitions. She never won. She tends to her Dilettante job now, and dutifully fulfills any obligations she has.
Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg
Ideals: Artistic, Athletic. Bonds: Attractive, Family, Job. Occupation: Dilettante
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'11") Tiefling, Neutral Good (CR 10)
Armor Class 11
Hit Points 6 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 7 (-2) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Draconic
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 |
Possessions: 2300 gp.
Alberich Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man is wearing a long, grey, dusty cloak. He has no hair. He has violet eyes.
Personality: He is fixated on the number 36. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Alberich enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to loving parents in a slum to the west. Brilliant and gifted he never wanted to apply himself. Days after completing his studies, news broke out that his hometown was attacked by goblins. Alberich was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: A deep hatred of goblins; and many goblins want him driven away
Ideals: Gifted. Flaws: Ugly, Insane, Hedonist. Bonds: Poor, Enemies. Occupation: Barkeep
Voice: Speaks with a cold
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 260 gp. 1 Good lock.
Paelias Fahrend, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He carries a battered longbow and tarnished longsword as well. His black hair is heavily combed to the right. His blue unseeing eyes seem to look past you.
Personality: He is overprotective of those who hire his services. He invites people to come help in his community garden.
History: He was born to a criminal king-pin and mafia family He moved out south to avoid the crime he committed. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to protect his home
Ideals: Fighting, Philantrophist. Flaws: Disease. Bonds: Poor, Guardian, Criminal record. Occupation: Servant
Voice: Eastern European accent
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 9 (-1) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1500 sp.
Wrenn Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears tight fighting clothing, which leaves very little to the imagination. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are gray and he is always smoking a pipe.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He pushes his goals aggressively. He is also a coward if confronted.
History: Wrenn hails from a village terrorized by giants. His mother was a soldier and died while he was still young. Wrenn was left his mother's suit of armor and trained in its use and care. He then took over the family business and is one of the better Dilettante for hire.
Motivation: He is terrified, and will act out of fear; and balancing his hectic life and new dilettante responsibilities is difficult
Ideals: Fighting. Flaws: Fearful. Bonds: Job, Enemies, Military. Occupation: Dilettante
Voice: Stutters
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 15 (+2) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Giant, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 600 gp. 2 Holy water. 4 Antitoxin. 1 Tanglefoot bags. 3 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!
