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Advanced [show]


Kite On the Mountaintop, Female Tabaxi [Permalink]

Personal [hide]

Description: She tends to wear a brown poncho over her likewise colored trousers and shirt. She has a slight overbite and is overall scrawny. Her fur is cut close to her head. She has yellow eyes and a brown hat with a pastel feather.

Personality: She is a Brewer first and foremost. She believes firmly that knowledge should be universal. She does not believe in violence as a means to an end. She is a dedicated Brewer but believes her peers are too gung-ho.

History: The child of a Navigator, who enjoyed hunting, Kite was taken on many hunting expeditions. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Kite grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kite. She bought a pickaxe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She wants nothing more than to rejoin the army; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Pacifist. Bonds: Job, Nature, Criminal record, Military. Occupation: Brewer

Voice: Spanish accent

Attributes [hide]

Kite On the Mountaintop, Female Tabaxi Sorcerer 9
Medium (5'9") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 9
Hit Points 47 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)13 (+1) 10 (+0)12 (+1)
Skills Nature +4, Survival +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126666

Possessions: 13000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ermina Gresham, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 5'5". She is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft black waves gently in the breeze. Her black hair is greying along the sides and has receded to reveal a widow's peak. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Gifted from a young age, Ermina studied abroad. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Logical, Gifted. Flaws: Insane, Antagonistic. Bonds: Rich. Occupation: Weaver

Voice: Irish accent

Attributes [hide]

Ermina Gresham, Female Human Warrior 1
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)17 (+3) 7 (-2)15 (+2)
Skills Animal Handling +0, Deception +4
Senses Passive Perception 8
Languages Common, Abyssal, Ignan, Terran
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: Amber (50 gp).


Social Check DCs


Lidda Glenfellow, Female Halfling [Permalink]

Personal [hide]

Description: She has a missing right leg. She is wearing a perfectly clean shirt and pair of pants. She has moderate length red hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Born to a Guard, her mother struggled to pay the bills. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Lidda took refuge in the ruined castle and found the beat up longsword and armor she uses now. She bought a longsword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She's repulsed by the PC; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Poor, Nature. Occupation: Armorer

Voice: Complex vocabulary, royal

Attributes [hide]

Lidda Glenfellow, Female Halfling Commoner 7
Small (3'0") Halfling, Neutral Good (CR 7)
Armor Class 14
Hit Points 41 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 16 (+3)12 (+1) 7 (-2)10 (+0)
Skills Stealth +6, Survival +1
Senses Passive Perception 8
Languages Common, Halfling, Infernal
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Great Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'2" when asserting herself. Her red fur is matted, messy, and big. Her yellow eyes are slightly larger than normal.

Personality: She is overprotective of those who hire her services. She enjoys reading and quiet.

History: She was raised in a island tribe. There was a wharf not far from home where she often wandered off to fish. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly. Bonds: Guardian, Nature. Occupation: Bounty Hunter

Voice: Spits words with contempt

Attributes [hide]

Great Timber, Female Tabaxi Aristocrat 10
Medium (5'2") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 30 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 9 (-1)15 (+2) 15 (+2)14 (+2)
Skills Perception +6, Performance +6
Senses Passive Perception 16
Languages Common, Undercommon, Giant
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 2100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Three Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is muscular with a powerful set of arms. He wears a colorful flower in his cinnamon fur. He tend to wears goggles to shield his eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He comes from a rich northern family. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Retire the richest man in the north.

Ideals: Optimist, Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Rich. Occupation: Dilettante

Voice: Sighs a lot, exhausted

Attributes [hide]

Three Blossom, Male Tabaxi Warlock 8
Medium (6'0") Tabaxi, Chaotic Good (CR 8)
Armor Class 13
Hit Points 64 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)17 (+3) 11 (+0)13 (+1)
Skills Athletics +5, Stealth +6
Senses Passive Perception 10
Languages Common, Druidic, Gnoll, Aquan
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432222000

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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