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NPC Generator

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Advanced [show]


Mardnab Raulnor, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she is wearing colorful clothing, dressed as a Stableman. Her blonde hair is thinning but still full. She wears a mask on her face.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She has all her life been fascinated with music.

History: Mardnab lived on a farm with her mother, near the main road leading to a nearby town. She moved from fad to fad and when she turned 15 she discovered music. She used her abilities to travel the world and help people.

Motivation: Find a way to reverse the transformation of her brother.

Ideals: Artistic, Philantrophist. Bonds: Job, Family. Occupation: Stableman

Voice: Soothing and warm

Attributes [hide]

Mardnab Raulnor, Female Gnome Expert 4
Small (3'1") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 19 (+4)11 (+0) 11 (+0)16 (+3)
Skills Arcana +2, Intimidation +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. 1 Disguise kit. 1 Bullseye lantern. 1 Masterwork Artisan’s tools.


Social Check DCs


Anthony Hanali, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He has the majority of his body covered in plate. With bright chestnut hair and a scraggly beard. He wears a mask on his face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Anthony was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Anthony's father didn't care for him much, and the feeling was mutual. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Sellsword and was forced into it by his family.

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Family. Occupation: Sellsword

Voice: Deep voice with rolling R's

Attributes [hide]

Anthony Hanali, Male Half-Elf Druid 7
Medium (5'1") Half-Elf, Chaotic Good (CR 7)
Armor Class 12
Hit Points 52 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)15 (+2) 13 (+1)11 (+0)
Skills Intimidation +3, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Aquan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 100000 cp.


Social Check DCs


Gomory Luck, Female Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She very much looks the part of a Apothecary. Her hair is greying and her face has many wrinkles. Her silver eyes are slightly larger than normal.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She works hard and plays hard.

History: From birth she was tutored by a cruel and relentless mentor. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has taken up work as a Apothecary and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Retire the richest woman in the west; and she'd like to take her coworkers down a peg

Ideals: Entrepeneur. Flaws: Hedonist, PTSD. Bonds: Job, Mentor. Occupation: Apothecary

Voice: Scratchy, weak

Attributes [hide]

Gomory Luck, Female Tiefling Wizard 2
Medium (5'3") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 0 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 5 (-3)12 (+1) 12 (+1)10 (+0)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 210 gp. Red garnet (120 gp). Rhodochrosite (12 gp). Banded agate (12 gp).


Social Check DCs


Megren Akambherylliax, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a husky woman, who wears clothing that is held on in multiple layers but all of it is in poor condition. She has done her best to style her white crest to look like a famous performer. Her eyes are gold and she is always smoking a pipe.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Born to a pair of adventurers, Megren grew up listening to her mother's many stories. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She's repulsed by the PC; and she has passion for adventuring and risk

Flaws: Antagonistic. Bonds: Poor, Job, Adventurer, Attractive. Occupation: Shipwright

Voice: Spits words with contempt

Attributes [hide]

Megren Akambherylliax, Female Dragonborn Monk 13
Medium (6'1") Dragonborn, Chaotic Good (CR 13)
Armor Class 11
Hit Points 77 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)16 (+3) 15 (+2)11 (+0)
Skills Religion +7, Stealth +5
Senses Passive Perception 12
Languages Common, Draconic, Aquan, Halfling
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1

Possessions: 3000 gp. Brass mug with jade inlays (300 gp). Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp). Old masterpiece painting (1600 gp). Solid gold idol (1100 gp). Brass mug with jade inlays (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). 1 Medium magic item.


Social Check DCs


Xanaphia Loccisano, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery. She has a slight overbite and is overall scrawny. Her black hair is lengthy. She wears an eyepatch.

Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She is able to make almost anything out of random pieces of junk.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Xanaphia grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Xanaphia. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and a deep hatred of giants

Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Enemies, Criminal record. Occupation: Spice Merchant

Voice: Can't modulate volume

Attributes [hide]

Xanaphia Loccisano, Female Half-Elf Warrior 5
Medium (5'9") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)13 (+1) 11 (+0)12 (+1)
Skills Arcana +4, Performance +4
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 500 gp.


Social Check DCs

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